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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
You better have nimble fingers and a quick, calculating mind if you hope to win this rambunctious math card game! The deck is composed of 73 cards, each of which has a large yellow number (ranging from 1-10) on the center, and a 1, 2, or 3 in the corner. The cards are shuffled, the top card is turned over in the center of the table and the rest of the cards are dealt evenly into each player's draw pile. Players must draw one card at a time into their hand and play them on the center pile as quickly as they can. There is no limit to how many cards they can hold in their hand, but they must draw them individually. If the card in the middle is a '6' with a 2 in the corners, players may play either a '4' or an '8'. If addition or subtraction results in a number greater or less than ten, ten can be added or subtracted to the number to put it back in the 1-10 range [e.g. if it is a '9' with a 3, 9 + 3 = 12, 12 - 10 = 2 so a two could be played, or a 6 (9 3 = 6)]. The first player to run out of cards is the winner. So put away that calculator (you won't have time to use it!) and get that brain racing for the win! 2-4 players, game time is about 5-10 minutes. Cards are stored in a handy travel case. ~ Megan
Publisher's Description of 7 Ate 9
Fast and Fun Number Crunchin'!
It's a race to get rid of your cards! Players add or subtract 1, 2, or 3 to the number on card pile to see if they have a card that can be played next. Sounds easy, but with everyone racing and playing cards, the numbers are always changing! For 1 to 4 players.