Scratch Programming Playground,2E (Scratch 3)

SKU
042751
ISBN
9781718500211
Grade 5-9
Neutral
Low Teacher Involvement
Multi-Sensory
Conceptual/Topical
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$24.95 $24.95 $17.50
Rainbow Savings: $7.45
Description

Written in a similar style to the wonderful Playful Intro to Programming series, this book makes learning Scratch more "playground" than "classroom" without sacrificing technical knowledge. While this may sound like a lofty goal, author (and software developer) Al Sweigart has managed it by having kids learn by creating truly fun games in Scratch! All the classics are here - Maze Runner, Brick Breaker, and Asteroid Breaker - with a few more complicated modern "clones" as well: Shooting Hoops, Rainbow Lines and an advanced Platformer. Amazingly, no prior experience in Scratch or coding is needed!

A brief introduction covers the Scratch interface and coding environment before launching right into a beginner project. This is a consistent theme: rather than learning code and then replicating it, the student is given a broad goal to work towards with small steps guiding the way. Each step is illustrated clearly through blocks of code or screenshots and then explained. This step-by-step process takes a little longer, but ultimately keeps students engaged without becoming bogged down in terminology or great heaps of code. The technical know-how beginners need is all there, of course, it's just explained on an as-needed basis to help keep it in context. This structure builds as the book progresses to more and more advanced game projects, so (ideally) students are never overwhelmed with too much new information at once. Once a chapter is completed, a summary as well as review questions are provided to cement chapter materials. Overall, this is an exceptional entry into the "advanced introduction" line of coding books, and much-needed for those learning Scratch! Uses Scratch 3, available for free online. 202 pages, pb.

Publisher's Description of Scratch Programming Playground,2E (Scratch 3)

A project-filled introduction to coding that shows kids how to build programs by making cool games. Based on Scratch 3, the world's most popular drag-and-drop programming language developed by the MIT Lifelong Kindergarten Group.

Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions allow immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.

Details
More Information
Product Format:Paperback
Brand:No Starch Press
Author:Al Sweigart
Grades:5-9
ISBN:9781718500211
Length in Inches:9.25
Width in Inches:7
Height in Inches:0.875
Weight in Pounds:1.4
Videos
This product doesn't have a video
Reviews
Product Q&A