Code Gamer Experiment Kit

SKU
041119
Grade 5-AD
Neutral
Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$169.95 $169.95 $152.90
Rainbow Savings: $17.05
Description

If you have a child interested in coding, what better teacher than video games? The Code Gamer experiment kit is designed to teach kids the Arduino programming language through video game puzzles and challenges. Kids begin by building a game controller with an Arduino-compatible microcontroller (with Bluetooth), cable, rotary control wheel, circuit board, gamepad housing, two push buttons, and four different sensors for heat, light, motion, and sound. Throughout the 15-level game, various puzzles will be given to the player, requiring the assistance of one of the four interactive sensors. Through each level, kids will be presented with puzzles and snippets of code to help them learn the Arduino programming language. These puzzles become more and more complex, requiring kids to be innovative in their solutions. Once some of the basics have been introduced, kids are taught how to interact with the gamepad they built by configuring, making it blink, or producing sound from it. Once kids have learned all they can from the game, they can write new programs outside of the game using the CodeGamer app. These programs can include input from the four sensors, allowing kids to extend their code's functionality. Using the app, kids can also send finished programs or CodeGamer levels to other users around the world! Requires a tablet or smartphone running iOS or Android®.

Publisher's Description of Code Gamer Experiment Kit

Learn to code by playing a video game

Gaming: Use sensors to control the game with this innovative gamepad

Coding: Solve puzzles and challenges in the game to learn the Arduino programming language

Making: Write your own programs and develop new applications for the sensors

Includes Arduino-compatible microcontroller (with Bluetooth), cable, rotary control wheel, circuit board, gamepad housing, two push buttons, motion sensor, temperature sensor, sound sensor, light sensor, parts for projects, CodeGamer App. Requires a tablet or smartphone running iOS or Android®.

Details
More Information
Product Format:Other
Brand:Thames and Kosmos
Grades:5-AD
EAN/UPC:814743011946
Length in Inches:11.5
Width in Inches:16.625
Height in Inches:3.125
Weight in Pounds:2.15
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