Coding & Robotics (Kids First Level 1)

SKU
038217
Grade PK-2
Neutral
Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$139.95 $139.95 $125.90
Rainbow Savings: $14.05
Description

This introduction to programming doesn't require a tablet or smartphone - all programming is done by laying out a sequence of cardstock "code cards." Sammy, the cute peanut-butter-and-jelly sandwich robot "reads" the code cards and runs the program, with the help of an OID optical scanner. The first programming challenge after assembling Sammy is to create a program to help him visit his friend Hammy the hamburger. The 30 lessons are more serious than the robot names suggest, progressing in complexity and covering sequencing, loops, events, conditionals, functions and variables. Children at the lower end of the age range will need adult help with the lessons, while older children may be able to work independently. The kit includes a 64-page full-color illustrated manual with all lessons, parts to build the robots, code cards and more. 3 AA batteries are required for the robot (not included).

Publisher's Description of Coding & Robotics (Kids First Level 1)

Meet Sammy. This cute little peanut butter and jelly sandwich is actually a robot that teaches coding principles and skills to children in grades K-2. You don't need a tablet, smartphone, or computer to program this robot; programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an OID optical scanner on the bottom of the robot reads the code cards one by one and loads the program. Next, place the robot on a grid made of map cards, and the robot runs the program. You can program the robot to move in different directions, activate its output gear, light up its LED, play sounds, and respond to different function cards. The integrated output gear makes it possible to build simple robotic creations with arms or other moving parts that respond according to the program's instructions.

This robot kit also teaches physical engineering and problem solving skills through a series of building and coding lessons. The 30 lessons are aligned with standards for computer science education developed by the Computer Science Teachers Association (CSTA) and the International Society for Technology (ISTE) Education, as well as courses from Code.org. The lessons progress in complexity through the illustrated manual, allowing the kit to be appropriate for a child as young as four years with help from an adult and as old as eight years. The lessons cover these six key areas in coding: sequencing, loops, events, conditionals, functions, and variables.

In addition to Sammy, there are five other stories, each with a series of model-building and coding challenges and lessons related to it: a mouse moves through a maze to find cheese; a penguin wanders around a zoo; a soccer player moves a ball into the goal; a fire truck puts out a fire; and a factory robot performs tasks in a factory scene. A full-color illustrated manual guides users through the coding lessons and the assembly of the different models.

Category Description for Kids First Science Kits

This great new series is for your youngest engineers and scientists. Level 1 is for ages 3 to 5, and level 2 is for 5 to 7. This is a brand new line for Thames and Kosmos and is intended to introduce young learners to science and math concepts while also developing fine motor skills and visual/spatial reasoning. At level 1, the building is accompanied by an engaging storybook (24 pages in length), pretend play, and simple activities. The activities reflect the content of the story line and use chunkier building pieces that are great for smaller hands. Each kit comes nicely packaged in a durable storage container.

Level 2 takes children to the next level of science there are no storybooks, but a detailed 48-page, illustrated guide book comes in every kit. These kits introduce children to the scientific method and teach science basics using hands-on experiments. Level 2 kits do not have a storage container.

Details
More Information
Product Format:Other
Brand:Thames and Kosmos
Grades:PK-2
EAN/UPC:814743013490
Length in Inches:11.5
Width in Inches:16.75
Height in Inches:4.125
Weight in Pounds:5.95
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