Prof Noggin's Life in the Ocean Card Game

SKU
027224
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$11.99 $11.99 $9.75
Rainbow Savings: $2.24
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Newly updated, this science card game now features cards with photography instead of illustrations and an updated box design. Game play and questions are largely the same.

Category (Prof Noggin's) from Rainbow Resource on Vimeo.

Publisher's Description of Prof Noggin's Life in the Ocean Card Game

Explore underwater and learn about the amazing creatures in the sea. Discover facts about common mammals, plants and other life forms that make the ocean their home. Professor Noggin's series of educational games encourages kids to learn interesting facts about their favorite subjects! Each of the thirty game cards combines trivia, true or false, and multiple-choice questions. A special three-numbered die is included which adds an element of unpredictability. Easy and hard levels keep kids interested and challenged - while of course having fun!

Category Description for Professor Noggin's Science Card Games

Each of these card games tests players' knowledge of various topics at two skill levels. Each game consists of 30 large, sturdy, cards, a three-numbered dice, and instructions. The cards have color illustrations or photography portraying an animal or object and two sets of trivia questions on the other. Easy questions are geared for younger children and people with little knowledge of the subject, while the hard level is for those with a little more knowledge. One player rolls the dice, picks up a card, and asks another player a question. If the player gets the question right, he or she gets to keep it, but if they answer it wrong, the reader tells the all players the correct answer, and it goes back to the bottom of the pile. Everyone keeps on playing until the cards are all gone, and the player with the most cards wins. An example of an easy question, from the Life in the Ocean game on the Great White Shark card might be "Are all sharks dangerous?" whereas a harder question, from the same card might be "What is my skeleton made of?" The game concept is simple, and the topics are familiar, making this educational trivia game a fun "diversion" from your school day that older and younger kids can play together, on the same footing. - Jess

Details
More Information
Product Format:Other
Brand:Outset Media
Grades:2-AD
EAN/UPC:625012114011
Length in Inches:6.625
Width in Inches:5.125
Height in Inches:1.5
Weight in Pounds:0.5
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