Computer Coding (DK Workbooks)

SKU
000379
ISBN
9781465426857
Grade 3-6
Neutral
Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

A much more general intro to coding than other programming books, the aim of this book is to teach children how each specific aspect of how coding works through step-by-step lessons. Instead of creating a large project, or even working through multiple small projects to learn coding, children are given short exercises to work through. Each new concept (variables, drawing with the "Turtle program, etc.) provides coded examples of easy tasks, and then asks the student to solve a slightly more difficult task. These include navigating a robot through a maze, creating and modifying multiple variables, or solving mathematics with programming. All programming is done in the popular Python 3.0 language which emphasizes simplicity and readabilitychildren won't have to struggle to figure out how their programs work, but they'll still learn plenty of real-world coding. Quizzes at the end of each section reinforce learned topics. It is worth noting that while most kids should have little trouble understanding the book, it may be beneficial to have an adult accompany them along the early steps. Requires a desktop or laptop and an Internet connection to download Python 3. 40 pages. Paperback.

Details
More Information
Product Format:Paperback
Brand:Dorling Kindersley
Author:Jon Woodcock
Grades:3-6
ISBN:9781465426857
Length in Inches:11
Width in Inches:8.5
Height in Inches:0.0625
Weight in Pounds:0.45
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