Crew: Mission Deep Sea Game

SKU
083969
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$14.95 $14.95 $13.40
Rainbow Savings: $1.55
Description

Standalone sequel with 50 more missions and 96 unique task cards.

Publisher's Description of Crew: Mission Deep Sea Game

In this highly-anticipated followup to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises!

While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.

Category Description for Cooperative Games

Our family has long enjoyed playing co-operative games from Family Pastimes. We play competitive ones, too, but enjoy fostering team spirit as we all work toward achieving a goal. If you haven't tried this alternative to playing together, here's an assortment of some of our favorites from this company.

Category Description for Crew

In space, no one can hear you scream… that you really, really need to take this next trick! The Crew Games are cooperative trick-taking card games that test the limits of your communication and strategy. Like other trick-taking games, each player has a hand of number cards in different suits with a special "trump" suit. Each game, players select one of 50 different missions to play. Missions set the difficulty and goals of each round by determining how many tasks need to be completed to win the game. Tasks are represented by a number and suit. This indicates that a player must take the trick containing that card, or fail the mission! In a typical game, each player has 1-2 tasks known to all players, and everyone does their best to play their cards at the right time and help the right player take the right tricks. Unfortunately, communication is limited – players have only one chance each game to share information about their hand. The rest is up to luck, intuition, and teamwork! With 50 missions of increasing difficulty providing oodles of replayability, these games are a fantastic pick for families, casual game groups, and lovers of classic card games. For 2-5 players, but best with 4. Playtime is 20 minutes per round.

Details
More Information
Product Format:Other
Brand:Thames and Kosmos
Grades:5-AD
EAN/UPC:814743015975
Length in Inches:7
Width in Inches:5
Height in Inches:1.5
Weight in Pounds:0.75
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