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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Similar to the Marble Circuit game (#074710), this game has a smaller board and easier challenges for younger audiences. The Junior version features 6 marble runs with 6 direction changing slots and only four end boxes. To play the game, choose a challenge card and set up the board according to what the card says. The interchanging pieces in the middle change the direction of the marbles. The challenge cards give a specific number that each box should have at the end of the marble runs. The reverse side of each challenge card shows the solution to the puzzle. Put logic, strategy, and spatial reasoning to the test with this thought-provoking game. Includes a game board, a starting gate, 6 tiles, 6 marbles, 32 puzzle cards, and rule book. ~ Brianna
Publisher's Description of Marble Circuit Junior Game
Players as young as 4 can test their logic with these puzzle challenges that are just right for budding minds. As with our award-winning Marble Circuit puzzle game, younger players can use the included puzzle challenge cards to place the pieces, then pull the starting gate and see if the marbles travel where they thought they would! Match up the correct number of marbles in each ending spot to successfully solve the puzzle.