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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Set includes two Botley 2.0 Deluxe Sets (#076813), two Botley 2.0 Sets (#076811), one Crashin' Construction Set (#076814), and one Action Challenge Set (#031783).
Publisher's Description of Botley 2.0 Education Bundle
Botley 2.0 helps kids as young as 5 learn to code through 100% screen-free play. Botley 2.0 knows multiple ways to code right out of the box— code him to move in six directions, play music, and even put on a light show! Discover Botley 2.0's 16 fun interactions— transform him into a train, police car, ghost, and more! You can even test your memory with the lights and sounds of a game of Botley Says! Your little coders can build coding sequences of up to 150 steps, and go on adventures with a built-in sensor that lights up Botley in the dark! With the help of Botley 2.0's 78-piece activity set, kids will be solving their first coding and STEM challenges in just minutes!
Screen-free programming for the wee coders in the family! Botley is an interesting introduction to programming, requiring nothing more than a remote-control programmer. In addition to following up to 80 programmed steps, Botley is able to detect and avoid obstacles, follow programmed "loop" commands (go forward, turn, go forward, turn, etc.), and even sense and follow black lines without the need for programming. The idea is to combine Botley with "active challenges" for kids to solve - following a route, finishing an obstacle course, or even playing a simple game (such as pushing a ball into a goal). Once kids understand the basics, Botley can be used for just about any simple activity they can think of!