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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Put your memory to the test in this unique game of object retention! 36 objects are laid out around a deck of 36 cards. Many objects have similar shapes and colors, such as the chisel, axe, and shovel. Each card features 1-3 of the objects for a total of 72 (each object repeating exactly twice). Players take turns flipping one card at a time, obscuring the previous card. If an object comes up a second time, players race to grab the piece! But as the game goes on, it gets harder and harder to remember; "Was that the clock or the compass? Haven't I seen the hat already? If a card comes up with an object in a player's possession, this indicates a mistake was made, and the player must sit out the round. When the last card is flipped, the player with the most objects wins. Overall, an excellent memory game with a little more pizazz for older players. For 2-6 players; 15 minutes.
Publisher's Description of Deja Vu Game
I could swear Ive seen that before...or have I? Flip over a card and look at the images, then flip over another. When you think youre seeing something for the second time, grab the matching object from the table. Your memory can play tricks on you in the first round because many objects look similar, but its even trickier as play continues and youre seeing objects again and again . . . or are you?
Without rule changes, the game gets more challenging the more its played