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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consider this a good starting point for the eager but ignorant to-be coder. Serving as both an introduction to computers and programming, the book begins with a broad explanation of what a computer is, how it works, and how it processes instructions. As the material becomes more specific, concepts like “processing instructions in order" and “computers do exactly what they're told" serve as the transition to introducing Scratch Jr. Once the (literal) building blocks are explained, a series of mini-projects (such as moving objects, painting, sound, and avoiding obstacles) highlight the capabilities of Scratch Jr. Instructions are clear and rely on very precise screenshots to guide the student. Colorful, humorous illustrations help flesh out the pages, providing further interest for the young coder. Though the scope is limited and the projects are short, this should serve as both a gauge of interest and a springboard for more advanced materials.
Publisher's Description of My First Computer Coding Book Using Scratch Jr.
This fun, friendly guide is a perfect first introduction to computer coding. Discover how computers work and what coding does then follow simple, step-by-step instructions to code your own stories and games. The coding uses Scratch Jr., a computer language designed for beginners, and Scratch Jr is available as a free app for both iPad and Android tablets.