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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
An ultra-simplified version of the classic game for young children! Players place tiles (which always match) on the board; tiles have one or more meeples in player colors. When a road is finished, a meeple is placed on each space; the strategy is to complete roads with more of their meeples on it than other players! For 2-4 players ages 4+. 10-20-minute game-time.
Publisher's Description of My First Carcassonne Game
The city of Carcassonne is celebrating its national holiday. As is the tradition,people mark the occasion by setting the city's sheep, hens, and cows loose in the streets. From dawn till dusk, the children of Carcassonne have the time of their lives trying to bring these animals back home. WithMy First Carcassonne, players of all ages can experience a new version of the modern classic. Each turn, you place a tile to build the Medieval city of Carcassonne. As the game progresses, the children of Carcassonneillustrated on the cardsfill the streets trying to catch animals. Whenever you close a street with one or more children marked withyour chosencolor, you get to put pawns on the board. The first player to place all their pawns wins the game!
Designed for ages four and up,My First Carcassonnebrings children into the fun of building the city of Carcassonne. It maintains the same core game design that makes the originalCarcassonnea classic,while eliminating the need to count high scores. Place the tiles and as many of your pawns as you can. The streets will echo with laughter as animals are caught and returned home safely!
Revisit the medieval city of Carcassonne, France in this land development game. Players attempt to strategically place a randomly drawn land tile in such a way as to fashion a city, road, cloister or field. Each player has 7 followers that can act as knight, thief, monk, or farmer, depending on their placement. Larger roads and cities score more points when completed, and multiple players can share in the scoring of a multi-tile completed project. This is definitely a thinking game and will take playing a few times to get the strategy down. Games take about 45 minutes. 2-5 players.