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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Who let the dogs out? There's no way to be sure, but one thing is certain: it's your job to get them all back home before your opponents! Play revolves around 78 numbered, colored dog cards of various breeds. One of these is flipped up to begin the "home" pile. Each turn, players attempt to run out of cards before their opponents by playing a dog card that matches the number, color, or breed of dog last played. However, added to the mix are special cards such as mutts, fleas, and fire hydrants, which allow players to swap hands, force others to take cards, and other devious actions! It's a dog-sabotage-dog world, after all. For 3-8 players. 15 to 30-minute play time.
Publisher's Description of Nuts About Mutts Game
Nuts About Mutts has a new look!
We've also replaced the bone cards with actual bone tokens (and awards to give out after your game are printed on the other side). Apologies if the mutt took a bite of one.
Another day of dog walking is over. Now it's a race to be home first! Drop off dogs by matching their color, number, or breed, or play out of turn with matches and runs.
But watch out: your rival's action cards will tangle you up and if that playful local mutt gets loose, you'll need to grab a bone to distract him! It's a howling good time for everyone!