Beast Academy 1A Math Guide and Practice (combined volume)

SKU
070687
ISBN
9781934124697
Grade 1-3
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$27.00
Bargain Version Available
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Description

Now available, Beast Academy 1 fits the needs of children who need a math challenge! Using the popular monster theme of the other levels, Level 1 teaches math conceptually and focuses on problem solving. At this level, the all-in-one Guide and Practice Book are all you need! Beginning with a how to use section, 1A focuses on counting, shapes and comparing. The pace is fast, and mastery is the goal. Children begin by reading the comic book style lessons, and then complete the practice pages that follow the guided lesson. Over 400 practice problems are included, ranging from math practice to word problems and challenging puzzles. Additional (free) printable resources are referenced making this excellent math program even more interactive. Levels 1B-1D are expected soon. Recommended for learners ages 6-8 years. Children should be able to count and write to at least 20 (100 is preferred) before they begin Beast Academy 1.

Publisher's Description of Beast Academy 1A Math Guide and Practice (combined volume)

Beast Academy provides a fun, rigorous, challenging, complete curriculum for aspiring math beasts. BA Level 1A includes chapters on counting, shapes, and comparing.

The book includes Guide sections written in an engaging comic book style, and over 400 practice problems ranging from introductory level exercises to very challenging puzzles and word problems.

Unlike other levels, Level 1 books do not include a separate Guide and Practice book. Instead, all 1A lessons and practice are combined into one single book.



The Art of Problem Solving folks present: Beast Academy. Proving that any monster can do math, these comically monstrous beasts take you along with them as they face math challenges both inside and outside the Academy. Described as "rigorous, challenging, engaging, and fun" by the publisher, I would expect nothing less from a curriculum designed to ready your child for the demands of MATHCOUNTS and post-elementary AOPS curricula.

There are four parts for each grade level though the series is not all available as of this writing. Each part consists of two books: a Guide and a Practice book. Core instruction takes place in the Guide which is written in colorful, comic-book style and stars a cast of not-quite-cute monsters. Each book is divided topically into three chapters.

Grade 2 chapters are: 2A – Place Value, Comparing, Addition; 2B – Subtraction, Expressions, Problem Solving; 2C – Measurement, Strategies (+ & -), Odds & Evens; 2D – Big Numbers, Algorithms (+ & -); Problem Solving. [Currently, only 2A and 2B are available. Contact us for availability.]

Grade 3 chapters are: 3A – Shapes, Skip-Counting, Perimeter and Area; 3B – Multiplication, Perfect Squares, Distributive Property; 3C – Variables, Division, Measurement; 3D – Fractions, Estimation, Area. Grade 4 topics are: 4A - Shapes, Multiplication, Exponents; 4B - Counting, Division, Logic; 4C - Factors, Fractions and Integers; 4D - Fractions, Decimals and Probability. These chapters are further divided into sections (subtopics). For example, Chapter 1 of Grade 3A: Shapes contains sections labeled: Angles, Triangles, Quadrilaterals, and Polyominoes. 5A practices 3D solids, integers, expressions and equations. 5B covers statistics, factors & multiples and fractions. 5C will teach sequences, ratios & rates and decimals. 5D includes square roots and exponents.

Activity sheets, asides, notes, extensions, and games are often interspersed between the sections. Helpful, red rectangles at the end of some pages tell you when to break and do practice problems. Stop signs also appear in the corners of some panels. These contain questions for the student to answer before continuing to read. Guides are non-consumable. All written work is done in the corresponding Practice book which contains 300-400 practice problems and puzzles that reinforce the Guides' instruction. Practice chapters each begin with a recommended sequence (like a lesson plan) correlating the reading (Guide) to practice pages. Problem sets generally begin with a recap of the concepts covered and a model problem with solution. Some problems have a pencil icon next to them signaling the student to write an explanation in addition to their answer. "Very challenging" problems are starred. Doubly-starred problems are, well, beastly. For students requiring a little help with these, each has a hint to get them started. These are found in a separate section in the back of the book so students won't be tempted to use them unless necessary. Complete solutions to all problems in the book are also included. All pages in the Practice book are perforated, so you can optionally tear out either problem sets or solution keys if you desire.

So how does this program compare to other math curriculums? Compared to Saxon Grade 3, they cover basically the same topics, though each covers a few that the other doesn't. Saxon follows a spiral approach and integrates review whereas this program is very topical and by the strand with neither tests nor chapter reviews. Saxon is a traditional math course whereas Beast Academy is not. It is innately more conceptual and interactive because of its unique lesson format. While Saxon is intended to be teacher-led, Beast Academy is written to the student. While manipulatives are an integral part of Saxon instruction, they would only be used here by choice as student problem-solving aids (though the characters use "real" objects in the context of the lessons). Students are encouraged to think and problem solve to a greater degree as you might expect in a curriculum from this publisher. There is no shortage of practice problems, a shortcoming often found in less traditional programs. The math-oriented student would get the most mileage (and challenge) out of this program. It is probably NOT for the student that needs a lot of hand-holding. That said, my child that most disliked math would have loved this program because of its highly-visual format and contextual presentation of concepts.

Beast Academy has its own support website (www.beastacademy.com) which contains free pre-assessments (with solutions), selected printable practice pages, coloring pages, and errata. When your little beast is finished with grade 5, he or she can move on to AOPS (or any other demanding) middle-school math program. Grade Packages include all four Guides and all four Practice Books for each grade level.

Category Description for Beast Academy Level 1

Now available, Beast Academy 1 fits the needs of children who need a math challenge! Using the popular monster theme of the other levels, Level 1 teaches math conceptually and focuses on problem solving. At this level, the all-in-one Guide and Practice Book are all you need! Beginning with a How to Use section, children begin by reading the comic book style lessons, and then complete the practice pages that follow the guided lesson. The pace is fast, and mastery is the goal. Hundreds of practice problems are included, ranging from typical math practice to word problems and challenging puzzles. Student hints and answers (some with expanded explanations) are found in the back of the book. Free printable resources at the publisher website make this excellent math program more interactive. Recommended for children ages 6-8 years. Students should be able to count and write to at least 20 (100 is preferred) before they begin Beast Academy 1. Early readers may need the help of a parent. Not reproducible. Printable manipulatives, game boards and other resources are available at the Beast Academy website.

Book 1A focuses on counting, shapes and comparing.

Book 1B teaches addition and subtraction concepts and strategies, even/odd, same and different, prime numbers, and circle diagrams.

Book 1C covers addition and subtraction, adding/subtracting using a number line, counting by tens, number comparisons, expressions, patterns (shape, number, and special patterns including Pascal's Triangle and the Fibonacci sequence).

Book 1D covers numbers greater than 100, measurements (including lengths, days, and time) and problem solving using grids, coordinates, directions, and order.

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More Information
Product Format:Paperback
Brand:Art of Problem Solving
Grades:1-3
ISBN:9781934124697
Length in Inches:10.875
Width in Inches:8.375
Height in Inches:0.5
Weight in Pounds:1.3
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