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How to Code: Step-By-Step Guide to Computer Coding
SKU
067842
ISBN
9781454921776
Grade 3-6
Neutral
Non-Consumable
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
At its heart, coding is simple, especially with the help of robots! Utilizing three coding languages, this book strives to give young kids a simple activity-based introduction to programming. The first chapter begins with some basic computers and logic info before diving into some "pen and paper" programming challenges (such as getting a friend to draw by instructing them to move the pen in different directions). These simple activities lay the groundwork for learning to program increasingly complicated functions in Scratch, Logo, and Python. Finally, the last chapter gives students the opportunity to create their very own websites using Python and Javascript! With the help of an engaging cast of colored robots and pages that look like they come straight from a robot factory, learning to program is a snap. 128 pgs, pb.
Publisher's Description of How to Code: Step-By-Step Guide to Computer Coding
Become a master coder, with these step-by-step instructions and robot helpers too! How to Code teaches you all the basic concepts, including Loops, Variables, and Selection, and then develops your skills further until you can create your own website . . . and more! Learn how to use Logo, build games in Scratch, program projects in Python, experiment with HTML, and make interactive web pages with JavaScript.