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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Weave a fairy tale with family and friends as you play story element cards working your story towards your desired ending. The first player starts by putting down story element cards for character, thing, place, aspect, and event. For example, if the player has a card that says guard, the player could play if the story's hero must sneak past the guard. The storyteller can keep playing cards while telling the story until the storyteller gets stuck, contradicts himself, starts to ramble, or plays an element not important to the story. The next player continues the story. Another player can also play an interrupt card to take over the story if it matches an element introduced by another storyteller. Each turn ends by drawing a new card. The game is over when a player is able to play his ending card. Great for helping to inspire creative thinking and listening skills, as players need to improvise a story in a way that connects to what other storytellers included. Contains 114 beautifully illustrated story cards and 51 ending cards.
Publisher's Description of Once Upon a Time: Storytelling Card Game
Tell your own fantastic tales of brave heroes and daring adventure!
Once Upon a Time is the award-winning storytelling card game that encourages creativity and collaborative play. One player is the Storyteller, and begins telling a story using the fairytale elements on her Story cards, guiding the plot toward her Ending Card. The other players use their own cards to interrupt her and become the new Storyteller. The winner is the first player to use all her Story Cards and play her Ending Card. The object of the game, though, isn't just to win, but to have fun telling a story together.
Weave a fairy tale as you play story element cards to
work your story towards your desired ending. The first player puts down story
element cards for character, thing, place, aspect, and event. The storyteller keeps
playing cards while telling the story until they get stuck. The next player
continues the story. Another player can sometimes play an interrupt card to
take over. Contains 114 beautifully illustrated story cards and 51 ending
cards. Expansion Card Sets include 55 new cards (38 story and 17 ending
cards). Inspires creative thinking and listening skills! The Writer’s
Handbook (optional) helps turn game cards into awesome fiction stories! Use
it to break through writer’s block, get ideas flowing, and provide the needed
framework for a great story.