6 Blend Games

SKU
051985
Grade K-3
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
1 Question, 1 Answeror
Our Price
$29.99 $29.99 $22.95
Rainbow Savings: $7.04
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Teaches blends (sentence matching puzzles, decoding blends, reading for meaning, blends board game, word building puzzles, and blend endings board games).

Publisher's Description of 6 Blend Games

This set of educational games and activities is designed to teach blends. Topics include: identifying blends, blend endings, decoding blends and various reading tasks containing blends. This value pack contains 2 board games, 2 matching games, 18 word puzzles, die, counter and spinner. Each game has self-correcting elements. Contains a game guide with instructions. Encourages children to work together to develop their phonics skills. Ages 5+. Grade Pre-K-1. WARNING: CHOKING HAZARD - SMALL PARTS. Not for children under 3 yrs.

Category Description for Phase 4 Blends
Phase 4 – Blends (ages 5+) covers sentence matching, reading for meaning, blends, and word building.

Details
More Information
Product Format:Other
Brand:Junior Learning
Grades:K-3
EAN/UPC:856258003924
Length in Inches:10.375
Width in Inches:8.125
Height in Inches:2.5
Weight in Pounds:2.25
Videos
This product doesn't have a video
Reviews
No Ratings

Be the first to review this item

Product Q&A
Have a question? Ask owners.Have a question about this? Ask people who own it.
Start typing and see existing answers.
1 Question
Why did you choose this?

school plus fun equals awesome!