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Bites Game
SKU
044682
Grade 5-AD
These icons are designed to help you quickly understand and learn important information about our products.
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$40.00 $40.00 $32.00
Rainbow Savings: $8.00
- Gameplay varies with each round
- A fun game for the whole family
Warning
Choking Hazard
- Small parts. Not for children under 3 years.
Description
It is picnic time and five colorful ants race along a trail toward the towering anthill, collecting matching food tokens with the goal of earning the most points to win the game. There are five levels on the anthill and each ant will land on a level when they arrive. Which level they end up on determines how many points players receive for the matching food they have collected.
There are four types of “bites cards” and one of each is drawn at the beginning of the game to add variety by changing rules. For example, which level of the anthill each ant will inhabit when they reach it might be re-ordered, or it might change the value of a specific type of token. Two special food types are wine and chocolate, and these tokens are scored based on the rules of their matching bites card.
Begin by creating a random food trail leading to the anthill. Place all five ants at the beginning of the trail. Each player takes turns moving one of the ants either to a food of its color, making sure to follow any movement or food collection rules specified on an active bites card. Try to predict which food will be worth the most points based on each ant’s position on the anthill and try to collect the most of those tokens as well as special wine and chocolate tokens.
Once all ants reach the anthill, all the food tokens players have obtained are added together based on the end positions of their matching ant, with the special tokens for wine and chocolate scored based on their “bites rule” card for that game. The person with the most points wins the game! There are additional components and rules included for a longer and more challenging version. For 2-5 players with a 20-minute game time.
There are four types of “bites cards” and one of each is drawn at the beginning of the game to add variety by changing rules. For example, which level of the anthill each ant will inhabit when they reach it might be re-ordered, or it might change the value of a specific type of token. Two special food types are wine and chocolate, and these tokens are scored based on the rules of their matching bites card.
Begin by creating a random food trail leading to the anthill. Place all five ants at the beginning of the trail. Each player takes turns moving one of the ants either to a food of its color, making sure to follow any movement or food collection rules specified on an active bites card. Try to predict which food will be worth the most points based on each ant’s position on the anthill and try to collect the most of those tokens as well as special wine and chocolate tokens.
Once all ants reach the anthill, all the food tokens players have obtained are added together based on the end positions of their matching ant, with the special tokens for wine and chocolate scored based on their “bites rule” card for that game. The person with the most points wins the game! There are additional components and rules included for a longer and more challenging version. For 2-5 players with a 20-minute game time.
Publisher's Description of Bites Game
Five ants are making their way through a picnic full of food. On your
turn, move any ant to the next food in the trail that matches their
color, then take the food token directly in front of or behind the ant,
saving it to score at the end of the game.
However, you don't know for sure how much the food is going to be worth until the matching ant makes it to the Anthill at the end of the trail. This creates shared incentives as you work with other players to advance some ants and hold others back.
Every game is different because cards are drawn from four decks to make a unique set of special rules. These drastically change the goals and strategies so you will never play the same game twice (unless you want to).
Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection? Can you recognize how to change your strategy based on the wildly different rules cards?
2-5 players
Ages 8+
20 minute play time
Contents:
5 Wooden Ants
50 Regular Food Tokens
10 Special Food Tokens
25 Cards
1 5-Level Anthill
Special Tokens
However, you don't know for sure how much the food is going to be worth until the matching ant makes it to the Anthill at the end of the trail. This creates shared incentives as you work with other players to advance some ants and hold others back.
Every game is different because cards are drawn from four decks to make a unique set of special rules. These drastically change the goals and strategies so you will never play the same game twice (unless you want to).
Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection? Can you recognize how to change your strategy based on the wildly different rules cards?
2-5 players
Ages 8+
20 minute play time
Contents:
5 Wooden Ants
50 Regular Food Tokens
10 Special Food Tokens
25 Cards
1 5-Level Anthill
Special Tokens
Category Description for Strategy Games For All Ages
Please also see our Logic - Games section for more excellent strategy games.
Details
Product Format: | Other |
---|---|
Brand: | Allplay |
Grades: | 5-AD |
EAN/UPC: | 644216939862 |
Length in Inches: | 10.75 |
Width in Inches: | 6.875 |
Height in Inches: | 2.125 |
Weight in Pounds: | 2.05 |
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