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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Publisher's Description of Pete the Cat Cool Cat Math Game: Grade 1
Turn students into cool math cats with this groovy game! Players practice grade-level math by drawing cards and answering questions. A correct answer earns the player a Pete button. When players draw Cool Cat Cards, they earn additional buttons or give them up. The first player to earn four buttons wins the game. Includes 120 cards, covering all grade-level Common Core State Standards. Standards indicated on each card. Directions with additional activities included. Ages 5+.
Practice grade level math with Pete the Cat. These games are easy to play, and play time is pretty quick. There are 120 cards in each game; shuffle them and place them face down in the middle of the playing area. The first player takes the top card and solves the math problem presented; children can use scratch paper and pencil or manipulatives (you provide) or do the problem in their head and say their answer out loud. If the answer is correct, they earn a Pete Button (brightly colored plastic buttons), but if they are incorrect the card is discarded and the next person plays. If you draw a Cool Cat Card, you will either earn extra buttons or must give some away. The first player to collect four buttons wins the game. Each game includes 120 cards, 16 buttons, instructions and an answer key. The instruction sheet offers other ideas for variation in game play. Work on grade appropriate math concepts that are aligned to current standards, but have fun in the process with Pete the Cat.