STEAM Lab for Kids

SKU
030836
ISBN
9781631594199
Grade 3-7
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
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Description

Part of the Lab for Kids series, this book explores science, technology, engineering, art, and math through 52 hands-on activities (called Labs). Each lab offers safety tips and hints, a materials list, step-by-step instructions, creative enrichment activity, and an explanation of the activity topics in each unit. A sampling of activities includes making a tie-dye fidget in Science, wind turbine in Technology, rubber band shooter in Engineering, frozen flowers in Art, and the Fibonacci spiral in Math. Primarily uses easily found items. Protective eye wear is recommended. Parents and children will appreciate the variety of labs in this resource, giving them experience in almost all STEAM areas.

Publisher's Description of STEAM Lab for Kids

STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities.

While many aspiring artists don't necessarily identify with STEM subjects, and many young inventors don't see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you'll find. "The STEAM Behind the Fun" sections throughout explain the science behind the art.

Learn about:

  • angular momentum by making tie-dyed fidget spinners.
  • electrical conductors by making graphite circuits.
  • kinetic energy by making a rubber band shooter.
  • symmetry by making fruit and veggie stamps.
  • much more!
  • From graphite circuit comic books to edible stained glass, young engineers and artists alike will find inspiration aplenty.

    Details
    More Information
    Product Format:Paperback
    Brand:Quarry Books
    Author:Liz Lee Heincke
    Grades:3-7
    ISBN:9781631594199
    Length in Inches:8.5
    Width in Inches:8.5
    Height in Inches:0.4375
    Weight in Pounds:1
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