Math Card Games Book Only

SKU
025802
ISBN
9781931980418
Grade PK-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$30.00
Description
Publisher's Description of Math Card Games Book Only

The 300 card games in this manual provide practice in learning concepts and the facts. Chapters on:

  • Number Sense
  • Addition
  • Subtraction
  • Multiplication
  • Division
  • Money
  • Clocks
  • Fractions

The games become progressively harder within each chapter. Use with any math program. Also excellent for remedial work. Use with all Levels/Grades.

Why games are important, tips on playing the games, description of the six special decks of cards, and some practical considerations are discussed in the Introduction.



Category Description for Rightstart Mathematics

Based on research comparing the differences between Japanese first grades and first grade classrooms in the U.S., this curriculum incorporates certain aspects from Asian math programs such as non-counting strategies and, for us, an alternative number naming system. In this program, the student is taught to see quantities in groups of fives and tens. When asked to add 9 + 7, instead of counting 7 up from 9, you would take 1 from 7 to make 10 and 6. This program also uses a unique number naming system. Asian words for numbers greater than 10 implicitly give you a feel for the base ten system. Literally translated, eleven is "ten-one," twelve is "ten-two," and so on. RightStart students learn to count the "math-way" before they are taught the less intuitive words for 11 to 19.

I cant summarize this program better than the creator, so let me quote from the manual:

"There are eleven major characteristics.

1. Refer to quantities of up to 3 as a group; do not count individually.

2. Use fingers to show quantities up to 10; teach 6 to 10 as 5 plus a quantity.

3. Avoid counting procedures for finding sums and remainders.

4. Once quantities 1 to 10 are known, proceed to 10 as a unit. Use the "math way" of counting; say for example, 1-ten 1 for eleven, 1-ten 2 for twelve, 2-ten for twenty, and 2-ten 5 for twenty-five.

5. Use expanded notation (overlapping) place-value cards for recording 10s and 1s

6. Proceed rapidly to hundreds and thousands; use place-value cards. Provide opportunities for trading between ones and tens, tens and hundreds, and hundreds and thousands with manipulatives.

7. Only after the above work, give the traditional English names for quantities 20 to 99 and then 11 to 19.

8. Teach tens-based strategies for addition and subtraction facts that have a sum > 10. Teach informal solutions and mental computation before written algorithmic work.

10. Teach four-digit addition and subtraction on the abacus; let the children discover the paper and pencil algorithms.

11. Short division precedes long division, which is taught in fourth grade."

In Level G, students continue to practice arithmetic, fractions and decimals, while they begin to also explore triangles, area, volume, ratios, Pythagorean Theorem, tiling, and other new concepts.

All levels require a lesson manual and worksheets, which are included in the starter kits. (The worksheets are also available separately for multiple students.) Lesson manuals contain detailed lesson plans with helpful diagrams and teaching notes. Both lesson manuals and worksheets are spiral-bound. Add on kits allow you to move forward, buying only what you need in addition to what you already have for the next levels. Deluxe Starter kits (and deluxe add-on kits) are now available, which include everything in the original kits, plus additional recommended books and manipulatives. Please note that if you start with a deluxe kit, you will need a different upgrade kit to transition to the next level. See individual descriptions for more details on kit-specific contents.~ Anh

Category Description for Rightstart Math Card Games

Both supplements to RightStart Math, the spiral-bound book describes 300 card games your child can play using the 6 special card decks (sold separately). Games are divided into eight main categories: number sense, addition, clocks, multiplication, money, subtraction, division, and fractions. Please note that book and cards are separate items, but meant to be used together.

Card decks are also available individually. The Addition (Basic) Games cards are a set of 132-3"x 2" cards numbered 0 - 10. Corner Games cards includes 50-1 ½"x 1 ¾" cards with numbers 1 through 10 printed in the corners (no two cards are alike). Fraction Games cards are a set of 75-2"x3" cards that includes 20 percentage cards that correspond to the fractions. There are 100-2"x3" cards in the Multiplication Games set that correspond to numbers in the multiplication table from 1x1 to 10x10.

Details
More Information
Product Format:Softcover Book
Brand:Activities for Learning
Grades:PK-AD
ISBN:9781931980418
Length in Inches:9
Width in Inches:11
Height in Inches:0.5
Weight in Pounds:1.4
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