On the Go Games: Vehicles Memory Game

SKU
021981
Grade PK
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$9.99 $9.99 $8.96
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Description
Publisher's Description of On the Go Games: Vehicles Memory Game

Vroom vroom… Busy drivers and their colorful vehicles invite toddlers to play! This educational set features 30 large pieces and makes a perfect travel memo game.

You can play in a variety of ways! Uncover all the images and check who's faster in finding the pairs. A more difficult/ classic version of the game involves spreading the pieces face down and training memory. You can start with fewer pairs and add other vehicles gradually, as your child becomes more skilled. Talk about what you see on the images or make up stories about the drivers of these vehicles!



Category Description for On The Go Memory Games

Not only are these memory games perfect for an afternoon game, but they are also a quiet game for doctor's offices or travel. This game helps strengthen early learning memory in a fun, easy non-stressful way. Ideal for children who are ages three years and older. The game consists of 30 circular 2" coasters, with animated characters on each of them. Two coasters are identical. The average play time is 10 minutes. For 2-4 players. ~Kyce

Details
More Information
Product Format:Other
Brand:Banana Panda
Grade:PK
EAN/UPC:5902983491002
Length in Inches:5.6875
Width in Inches:5.25
Height in Inches:1.625
Weight in Pounds:0.4
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