Pete the Cat Groovy Buttons Game

SKU
021301
Grade PK-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$19.99 $19.99 $10.17
Rainbow Savings: $9.82
Description

Learn basic counting with this fun, family game! Players take turns with a spinner to determine how many spaces they'll move. Each space has a number, and the color determines if they will gain or lose the number of buttons marked on the space. Players can make their way to Pete's shirt at the board's center to try to collect the buttons in the discard pile. When all the buttons have been collected or discarded, the game is over, and the player with the most button wins! Includes 40 button tokens, 4 button jar boards, 4 game pieces and stands, instructions, game board, and spinner. For 2-4 players. ~ Laura

Publisher's Description of Pete the Cat Groovy Buttons Game

In the Groovy Buttons Game, players move around the board, collecting and losing buttons as they go. When all of the buttons are gone, the player who has the most buttons wins!

Pete the Cat is the coolest cat ever! Based on the best-selling book series, our Pete the Cat games introduce kids to simple learning concepts wrapped up in fun games. Kids develop color recognition, counting and decision-making skills. Keep on movin' and groovin' with Pete the Cat.

Details
More Information
Product Format:Other
Brand:Briarpatch
Grades:PK-AD
EAN/UPC:794764012569
Length in Inches:10.5
Width in Inches:10.5
Height in Inches:2.625
Weight in Pounds:2.3
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