Ticket to Ride Board Game | Days of Wonder

SKU
020663
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$54.99 $54.99 $43.99
Rainbow Savings: $11.00
  • Strategic Gameplay: Carefully plan your strategy, collect train cars, and outmaneuver your opponents to claim the most valuable routes!
  • High Replayability: With different routes and strategic possibilities every game, Ticket to Ride offers endless fun and excitement
  • Fun for Everyone: Each game lasts between 30 and 60 minutes and is perfect for kids 8 and older, making it a great choice for fun with family and friends!
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Embark on a cross-country train journey with Ticket to Ride, the award-winning board game where you collect colorful train cars and claim railway routes across North America. Strategically complete routes between cities and fulfill your Secret Destination tickets to score points while blocking your opponents. The longer the route, the more points you earn, and the player with the most points at the end of the game wins! Ticket to Ride is an exciting adventure for 2-5 players that blends strategic planning, a touch of risk, and just the right amount of competition, making it an ideal choice for family game nights and gatherings with friends. This game offers a separate expansion pack that adds even more strategies and tactics! ~Alex

Publisher's Description of Ticket to Ride Board Game | Days of Wonder

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. The object of the game is to score the highest number of total points. Points can be scored by: claiming a Route between two cities on the map; successfully completing a Continuous Path of routes between two cities listed on your Destination Ticket(s); or by completing the Longest Continuous Path of routes. Points are lost if you do not successfully complete the route given on your Destination Ticket(s).

Category Description for Ticket To Ride

This game has become one of our family favorites. 2 to 5 players draw tickets to connect rail routes between major cities and attempt to complete them in the most direct route possible. Routes are built in sections of 1 to 6 railcars based on playing cards of the designated color for the section. Longer routes and longer sections score more points than shorter ones. Since routes can have sections that overlap, competition for certain segments adds to the excitement. Strategy is not too complicated, so that younger players are not at a disadvantage. Games take from 45 to 75 minutes, depending on the number of players. The basic game is based on North American geography, while TTR Europe has slightly different rules and covers Europe and eastern Asia. TTR USA 1910 is an expansion that allows 3 more variations of the basic TTR game. Ticket to Ride Expansions (3-AD) (ages 8+) Across the exotic lands of Asia, from Africa, to Germany, and all the way to the Northern face of Europe, the rumble of locomotives can be heard around the world. Explore wildly different locations and circumstances around the globe as you expand your train lines in these new Ticket to Ride editions. The gameplay is similar to the original Ticket to Ride, but each map has its own challenges to overcome, including mountains, valleys, ferries, rough terrain, tolls, and other unique regional challenges. Despite the varying climates, treacherous landscapes, and locational nuances, your goal is the same. Create the best route, collect the most valuable tickets, and connect cities to beat your competition! Games listed as Expansions require Ticket to Ride or Ticket to Ride Europe to play. Other editions are stand-alone and require no other Ticket to Ride games to play. Games last roughly 30-60 minutes.Happy travels!

Details
More Information
Product Format:Other
Brand:Days of Wonder
Author:Alan Moon
Grades:3-AD
EAN/UPC:824968717912
Length in Inches:11.6875
Width in Inches:11.75
Height in Inches:3
Weight in Pounds:3.25
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