Pandemic: State of Emergency Game

SKU
017403
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
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Description

As if developing a cure for a super-virus wasn't difficult enough, the third expansion for Pandemic includes 3 all-new challenges to make saving the world that much harder! Requires Pandemic to play.

Publisher's Description of Pandemic: State of Emergency Game

Your job of curing deadly diseasesis about to get more difficult.State of Emergency, the third expansion for the hit cooperative gamePandemic, introduces three modules that provide unique ways to play and give you greater control over each game's difficulty. Take on one of five new roles as you tackle the Hinterlands Challenge and investigate disease strains that jump from animals to humans. Travel to four locations spread across two new boards as you trace diseases to their source. If you don't act quickly, they'll soon spread to nearby cities and become even harder to contain. The Superbug Challenge raises the stakes even further by introducing a fifth disease that cannot be treated. Instead, players must collaborate toproduce vaccine doses and eradicate the superbug before it's too late.

WithState of Emergency,you can fine-tune the difficulty of yourPandemicgameseven further. Take greater control over the diseases, or make things more unpredictable. If diseases overwhelm youtoo often, use quarantine markers to slow down how quickly theyspread. Use an action to impose a quarantine on a city and prevent the next two attempts to place disease cubes or perform an outbreak. If you want to inject increased difficulty into your games, the Emergency Event Challenge is for you. This peppers the player deck with Emergency Event cards that have nasty, unpredictable effects such as restricting players' movement or reducing their maximum hand size. Only the most seasoned players can overcome this challenge!

Contents:5 Role Cards, 5 Pawns, 7 Event Cards, 6 Quarantine Tokens, 2 Hinterlands Boards, 1 Hinterlands Die, 18 Transparent Discs (5 Black, 4 Blue, 5 Red, 4 Yellow), 10 Emergency Event Cards, 4 Reference Cards, 4 Vaccine Factories, 24 Vaccine Doses, 2 Superbug Infection Cards, 8 Superbug Bonus Cards, 1 Revised Role Card (Superbug version), 24 Purple Disease Cubes, 1 Cure Marker, 1 Cure Indicator Card

Category Description for Cooperative Games

We play a lot of board games in our family - mostly competitive ones! However, it's nice to switch up game night and play a cooperative game where all of the players are working together toward a goal, collectively save the world, or solve a mystery. Cooperative games foster team spirit and give players a chance to use their individual talents as everyone works toward achieving a goal. If you haven't tried this alternative to playing together, here's an assortment of cooperative games for all ages. 

Category Description for Pandemic Game

If you think cooperative games are just for kids, this brilliant game will change your mind! 2-4 players work together as members of a highly skilled task force as they try to cure four infectious diseases spreading throughout the different regions of the world. Each player may perform four actions per turn including treating a disease, traveling to another city, or passing a card to another player. Randomly chosen role cards assign occupations to each team member at the beginning of the game and provide different advantages to the basic actions, based on the unique skill set of that member. With outbreaks looming and epidemics increasing the rate of infection at unknown intervals, you'll need seamless teamwork and careful planning in order to discover the cures and save the world. Built-in features such as random shuffling, five different role cards, and a flexible amount of epidemic cards provide a different game every time and allow for easier to harder levels of play. A very cleverly designed game that will take all your wits and may still beat you! Expansions require the Pandemic (#034499) base game to play.

Details
More Information
Product Format:Other
Brand:Z-Man Games
Grades:3-AD
EAN/UPC:0681706711034
Length in Inches:12
Width in Inches:8.75
Height in Inches:1.875
Weight in Pounds:1.4
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