Root Game: Marauder Expansion

SKU
016802
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$50.00 $50.00 $40.00
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Description

Adds two new factions to the game: the warrior-mob Lord of the Hundreds, and the stalwart Keepers in Iron. The Lord of the Hundreds are a swarming band of looters and marauders who brook no dissent. They raze the forest with their mobs while scoring points for all uncontested clearings they control. The Keepers in Iron are an exiled order of knights, intent on finding and recovering lost artifacts. They are a small but powerful group who must manage their warriors carefully to protect their artifacts and score points. Finally, this expansion includes Hirelings representing each of the four original factions in Root. These powerful mercenaries are available to players for a short time before another player takes control of them.

Publisher's Description of Root Game: Marauder Expansion

The Marauder Expansion introduces two new factions to the Woodland—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play.

Play as the:

Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.

Keepers in Iron – Lead your exiled order of devout knights into battle to recover ancient relics. For glory!

Discover unique strategies and make the Woodland wilder by adding hirelings:

Forest Patrol & Feline Physicians – Secure your realm and heal deadly injuries with Marquise elites.

Last Dynasty & Bluebird Nobles – Crush your foes and prove your legitimacy with the last Eyrie regiment.

Spring Uprising & Rabbit Scouts – Revolt against despots and fight for freedom with Alliance sympathizers.

The Exile & The Bandit – Stalk the forests and steal what you need with these Vagabond mercenaries.

This is an expansion. A copy of Root the board game is required to play.



Category Description for Root

In this adorable asymmetrical strategy game, players take control of four woodland factions vying for control of a forest. Players share the same basic abilities – moving characters around the board, gathering resources, collecting new cards and buildings, and fighting opponents' armies. But each faction plays a little differently, and the key to victory is focusing on your chosen faction's unique abilities and goals.

The Marquise de Cat and his band of tyrants have seized the woods, intent on harvesting wood and developing the land. The upstart Woodland Alliance has risen to challenge them – they covertly instill sympathy in those affected by the Marquis' rule, and foment uprisings to combat the other players. Meanwhile, the great birds of Eyrie have installed a charismatic leader intent on reclaiming their treetop throne. If they can assemble an avian army and capture the most territory, they may have a shot at driving out the others. All the while, Vagabonds roam the forest, partnering with some, and sabotaging others in order to fulfill a hidden quest. A unique game for 2-4 players, that takes between 60-90 minutes to play.


Details
More Information
Product Format:Other
Brand:Leder Games
Grades:5-AD
EAN/UPC:672975032937
Length in Inches:9.875
Width in Inches:11.375
Height in Inches:2.0625
Weight in Pounds:2.15
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