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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
The tea dragon is a creature of ceremony, and the bond forged between human and dragon is cultivated over four seasons. Players begin by choosing one of four unique dragons and their starter decks. Cards have the following elements: Growth, Cost, Effect, and Points. Players take turns taking one action: drawing a card from their deck, buying a market card, or buying a seasonal memory card. Cards drawn or purchased are added to a player's hand, or “Hold". Held cards usually have an Effect that allows players to draw extra cards or protect Held cards. Once in your hold, any number of cards can be spent (based on their Growth value) to purchase market or memory cards, accumulating more points and card effects. memory cards are generally worth more points but provide fewer positive effects than market cards. When only one memory card remains, the season changes, and new cards are drawn. Once Winter passes, the game ends, and the player with the most points in their deck wins. For 2-4 players ages 10 and up. 30 to 60-minute game time.
Publisher's Description of Tea Dragon Society Card Game
Discover the ancient art form of Tea Dragon care taking within this enchanting world of friendship and fantasy. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons creating memories to share forever.
Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points.
The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points is the winner.
Features:
Based on the Oni Press graphic novel The Tea Dragon Society by Katie O'Neill.
Beautifully illustrated with cute little dragons.
Light card game with some deck building concepts.
No hidden information makes it kid friendly.
Competition for Market and Memory cards but no direct player on player nastiness.