Boonlake Game

SKU
008788
Grade 9-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
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Description

Please come to Boon Lake and stay for a while.  There are opportunities to explore, breed cattle, develop land, and build to improve the lives of others in the community.  Through the region, a river rich with resources meanders and surrounds a variety of different terrains.  What adventures and new experiences will you have?  There are so many possibilities!

Boon Lake is an action-selection, card-driven, tile laying, area control and resource management game in which players compete to earn the most points over two rounds of play that are punctuated with four interim scoring breaks that take place half-way through and at the end of each round.  Players have boats that move down the river when they complete each turn.  Once a player passes one of the four river locks, game play stops for an interim scoring break.  Then the next sub-round begins with the next player in turn order.  After the completion of the fourth interim scoring, game end scoring begins and the person with the most points wins.   

The Action Board:

The first decision of a player’s turn is choosing an action to take from the action board.  Of the seven action strips, six have an icon that corresponds to the project cards and represent day, sunset or night with the other being “any time”. 

There are three parts to each action strip.  The left side:  Either play a matching time of day card or discard one to receive two coins.  One exception to this is the builder action, which gives the player 3 coins instead of playing or discarding a card.  The middle:  Carry out the main actions shown in the middle of the strip.  These choices are varied but here is a brief synopsis:

  • The Builder tile lets you play any card or draw two.
  • The Pioneer tile lets you place two building tiles and either place an inhabitant or upgrade one inhabitant to a house.
  • The Settle tile lets you place an inhabitant or upgrade a presence on the board.
  • The Cattle tile lets you place a pasture tile.
  • The Hire tile lets you gain one inhabitant and place one building tile.
  • The Progress tile lets you purchase a lever (special ability).
  • With the Region Scoring tile, you select a bonus from one of the four regions to collect.

Finally, the right side of the action strip:  Except for the pioneering action in which only all other players take this action, the third section includes an action that everyone can choose to do.  This is usually an either/or choice.

To complete a turn, the player moves their boat along the river on the main board up to the number of spaces shown on the action board. All spaces provide coins, additional available inhabitants to use, production upgrades, victory points, vases, etc.  Finally, push the chosen action strip up and the next player takes their turn.  If the active player’s boat crossed one of the locks, interim scoring takes place before the next player’s turn.

Card Play:  There are 165 cards in the project deck, which increases randomness but also options and choices.  Playing cards costs different combinations and numbers of either or both coins, resources and sometimes vases in different numbers and amounts.  They also provide instant rewards, end-game points or game-time rewards or discounts.  Some cards provide both instant and end game rewards.  You can collect vases on the river or through card play.  The wood, loam, rock and steel resources are available on player boards.

Game End:

Once one player moves past the fourth lock on the river, and players have had the same number of turns, there is one last interim scoring before the final point tally.   Earn points for cards played and any specific game-end challenges.  Additional points are tallied for the number of levers each player has on their board as well as additional points for wooden houses, settlements and cattle that were removed from the third through fifth level of player boards. The player with the most points wins the game! 

This 40+-minute per player game is one of the best complex board games I have played.  There are so many ways to strategize and gain points through card play, development and upgrade placements on the main board, movement down the card and coin track on the main board as well as modernizing player boards with the use of levers.  Timing your use of resources to maximize points and resources gained during the game and using them toward end game points can be a balancing act that requires planning skills.  Of course, choosing which cards to play wisely is also strategic with the unknown variable of which cards will become accessible to you during the game.  One thing that I really enjoy is that even when it is another player’s turn, other players gain rewards too – so there is always something to do and to gain!  Learning the game can be a time investment but with manual references as well as widely available “how to play” videos on You Tube I was up and running quickly. So far, I have had several satisfying game play experiences!  For 1-4 players with estimated 160-minute game time.  A separate solo mode is included. ~ Marsha

Publisher's Description of Boonlake Game

With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop your infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.

Boonlake is an expert game by Alexander Pfister where you are finding yourself improving your life, and your group's life in this new territory…but how you accomplish this is completely up to you! Introducing a novel action mechanism, each game progresses differently. Will you focus on expansion? Or maybe you contribute to creating an infrastructure? Or possibly pursue your own agenda? Carefully consider what you choose, as each action benefits everybody else…

Details
More Information
Product Format:Other
Brand:Capstone Games
Grades:9-AD
EAN/UPC:850000576414
Length in Inches:12.5
Width in Inches:8.875
Height in Inches:3
Weight in Pounds:6.1
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