Snail Mail Game

SKU
007607
Grade 2-4
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$17.95 $17.95 $11.30
Rainbow Savings: $6.65
Description

Be the first to deliver 6 rounds of mail and win the game! Each player starts out with a snail-shaped card holder with four card slots. Players take turns drawing and swapping out cards in the snail carrier to match the color or number sequence listed on the delivery card. When a player matches the sequence correctly, they collect the card and deliver their mail. Help sharpen color and number association as well as cooperative play skills with this 2-4 player game. Includes 4 snail carriers, 48 mail cards, and 23 delivery cards.

Publisher's Description of Snail Mail Game

Four Snail Mail Carriers are out on their routes and it's your job to help them make their deliveries. Your Snail Mail Carrier's bag will be filled with four cards, each containing a number and a color. To complete deliveries, you'll need your cards to match the goal on a Delivery Card.

For example, do all your Mail Cards have the colors green and blue? Then you've matched the "All Green and Blue" Delivery card and win that card. Lots of different Delivery Cards allow for a different game every time. The first player to complete six deliveries wins the game.

Details
More Information
Product Format:Other
Brand:Winning Moves Games
Grades:2-4
EAN/UPC:714043012424
Length in Inches:10
Width in Inches:8
Height in Inches:2.5625
Weight in Pounds:1
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