Cities Game

SKU
007497
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
1 Question, 2 Answersor
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Description

Get ready to build a new neighborhood in any one of 8 different cities in 30-40 minutes! Grab the brief four-page manual and your colored worker meeples, set up the mainboard, put the building pieces in a bag, and roll up your sleeves and get ready to do some strategic planning, tile placement, and card drafting. Besides having fun, the goal is to meet individual and public goals for the best possible score and win the game! 

There are three pre-printed common goals on the city mainboard that vary in difficulty. Two goal examples are: 1) Create a park area of at least 7 spaces or 2) construct 1 building of each height, with all of them adjacent to a water area. The first player to meet these common goals receives more points than those who complete them later. Players earn additional points for the personal city goal cards they draft during the game.

This 2-4 player game plays over 4 rounds for 2 players or eight rounds for 3+ players. Players use their workers in four different areas of the mainboard to claim resources that help them build a 3x3-tile grid (one grid per player). This grid will contain buildings, parks, waterways, and feature tiles that contribute towards end-game points and provide personal goals. When you choose a resource, you will always leave one of your workers where the resource was on the mainboard. 

The four action areas are:

Draft a Goal Card: Choose one of the available cards and put the card face-up near your neighborhood. These cards can provide personal challenges to gain end-game points.

Choose a City Tile: Choose a tile and place it in your 3x3 grid adjacent to one that is already there (unless this is your first tile). These tiles may contain park spaces, water spaces, and building spaces in various numbers, configurations, and building colors.

Take a Feature Tile(s): There are four types of feature tiles. Place green feature tiles only on park (or green) city spaces. Blue tiles go on water (or blue) areas. Grey tiles are wild and can change building tile colors to any color you wish, and monument pieces (which score 2 points each at game-end) can be placed on any building space that is empty.

Grab Building Pieces: Select from available building pieces and place them on matching building tile areas in your neighborhood grid while trying to meet common and private goals.  

At the end of their turn, players check to see if they have met any common achievement goals and if so, they place a player “ring” piece on the right-most empty goal space. Once all players have used up their workforce, the round ends and any round-end tasks are performed. After all rounds are played, the game ends and scoring is tallied for common goals, water and park spaces based on feature tile placement, monument tiles, and personal scoring cards.  The person with the most points wins! 

I loved the ease with which this game is learned, the concise but complete rules manual, the colorful quality components, and the challenging strategy puzzle that it provides. With its 45-minute game time, it fits a nice niche as a lighter difficulty level game, which is fun to share with family and friends. ~ Marsha

Publisher's Description of Cities Game

You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. Designed by Steve Finn and Phil Walker Harding and illustrated by Jorge Tabanera, it allows games for groups of 2 to 4 players, ages 10 and up, lasting about 40 minutes. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.

Details
More Information
Product Format:Other
Grades:5-AD
Brand:Devir Games
EAN/UPC:8436607943945
Length in Inches:9
Width in Inches:9
Height in Inches:2.625
Weight in Pounds:2.9
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1 Question
Why did you choose this?

Life skills for my daughter.

I want my child to have life skills, not just basic math, science, history, english facts.