The store will not work correctly in the case when cookies are disabled.
We use cookies to make your experience better.To comply with the new e-Privacy directive, we need to ask for your consent to set the cookies.Learn more.
These icons are designed to help you quickly understand and learn important information about our products.
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
This first expansion for Cascadia adds several unique components, increases the player count to 6 and includes a new module that features landmark scoring for the unique geographical features found within the five habitat types in the game. Here are the highlights of new components:
There are five additional and different starting habitat tiles to add variety and to accommodate more players.
45 additional and unique habitat tiles for more players and variety of choice.
Although there are still five different types of wildlife, 35 tokens are added for higher player counts.
15 additional wildlife scoring cards are included to add three new scoring options to each type of wildlife.
Landmark Module Components (30 Landmark tokens and 60 Unique score cards) for optional gameplay as well as scoring instructions.
New Rulebook with the Landmark Module Gameplay instructions as well as optional rules for a quicker game when 6 people play, Landmarks Scenarios and Achievements, Explanations for each new wildlife scoring, solo mode and additional play variants.
New scorepads that include scoring options when using the Landmarks module.
About the new Landmarks Module: The gameplay setup now provides each player with a starting keystone habitat tile as well as their usual starting tile. Landmark tokens and score cards are placed on display based on player count. Once a player has positioned the fifth of any contiguous habitat type, they have the option to place a landmark token that matches that habitat type on the fifth tile they placed. After that, the player has a choice of a bonus card affiliated with that token type. These cards provide several types of scoring. Some are additional game-end points and others are based on criteria that surrounds habitat or wildlife configurations placed by that player. Some examples of this scoring are: 4 added points for 4 Salmon placed on Prairie Habitat tiles or scoring the combined contiguous numbers of a specific habitat type placed in the game.
This expansion promises to be a welcome addition for fans of Cascadia, which is loved by my family and has a permanent place in our game rotation. ~ Marsha
Publisher's Description of Cascadia: Landmarks Expansion
In the Landmarks expansion for Cascadia, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, and provide dynamic end game scoring bonuses.