Art of LEGO Mindstorms EV3 Programming

SKU
046732
ISBN
9781593275686
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.95 $34.95 $24.50
Rainbow Savings: $10.45
Description

If LEGO® Mindstorms EV3 is a shiny new car, consider this the owner's manual. You can drive the car without it just fine, but if a student is new to the system, read this manual! Beginning with a complete introduction to the EV3 system (with some general programming tips for good measure), this book takes you step-by-step through all the mechanics of programming EV3 in full-color glory: motion, sensors, data wires, loop blocks, and more. Each topic is not only introduced and explained, but used to create programs and/or functional robots exemplifying that lesson. Going one step further are "challenges" designed to test the student's knowledge of the given topic and program. Ultimately, this is a solid resource for any student new to the EV3 system. 276 pages, pb.

Publisher's Description of Art of LEGO Mindstorms EV3 Programming
With its block-based interface, EV3 makes a great first programming language. Author and software engineer Griffin offers a beginner-friendly, in-depth guide to the LEGO Mindstorms EV3 programming language, introducing such core parts as blocks, data wires, files, and variables, and explaining how these pieces work together.
Details
More Information
Product Format:Paperback
Brand:No Starch Press
Author:Terry Griffin
Grades:3-AD
ISBN:9781593275686
Length in Inches:10
Width in Inches:8
Height in Inches:0.625
Weight in Pounds:1.7
Videos
This product doesn't have a video
Reviews
Product Q&A