Coding iPhone Apps for Kids

SKU
042750
ISBN
9781593277567
Grade 5-9
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

Part of the “Playful Introduction" series of guides, this welcome addition covers the development of iPhone Apps using the programming language Swift. The intuitive format follows the structure of other books in the series: a glance at what makes Swift (and iPhone Apps) unique from other languages; a thorough but unintimidating body on how to program all the basics in Swift; and a fun final project that puts it all together in a real-world application. In this case, the final project is a mobile game app of a skater collecting gems and avoiding obstacles. Setting this entry apart from other programming books on the same subject matter is the plethora of illustrations, code examples, and well-formatted instructions particular to the Swift programming language. For instance, step-by-step pictographic instructions on how to run apps in both the emulated environment and on a real device. For any middle school or junior high student interested in coding in general or app development specifically, this is a phenomenal starting point with highly relevant content. 312 pages. Softcover.

Publisher's Description of Coding iPhone Apps for Kids

Apple's Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you'll learn how to use Swift to write programs, even if you've never programmed before.

You'll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You'll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code"all with the help of clear and patient explanations.

Once you master the basics, you'll build a birthday tracker app so that you won't forget anyone's birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more!

As you begin your programming adventure, you'll learn how to:
- Build programs to save you time, like one that invites all of your friends to a party with just the click of a button!
- Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer
- Make a real, playable game with graphics and sound effects using SpriteKit
- Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming.

Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.

Details
More Information
Product Format:Paperback
Brand:No Starch Press
Author:Gloria Winquist
Grades:5-9
ISBN:9781593277567
Length in Inches:9.25
Width in Inches:7
Height in Inches:0.875
Weight in Pounds:1.65
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