Coding Projects in Python

SKU
042498
ISBN
9781465461889
Grade 3-7
Neutral
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
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Everything you need is included.
Other Materials Required
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Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

A more in-depth guide to Python programming with a focus on functions, Turtle Graphics, Apps, and 4 short game projects. 224 pages, pb.

Publisher's Description of Coding Projects in Python

Using fun graphics and easy-to-follow instructions, this straightforward, this visual guide shows young learners how to build their own computer projects using Python, an easy yet powerful free programming language available for download.

Perfect for kids ages 10 and over who are ready to take a second step after Scratch, Coding Projects in Python teaches kids how to build amazing graphics, fun games, and useful apps. All they need is a desktop or laptop, and an Internet connection to download Python 3.

Step-by-step instructions teach essential coding basics like loops and conditionals, and outline 14 fun and exciting projects, including a script that cracks secret codes, a quiz to challenge family and friends, a matching game, and much more. When they are feeling more confident, kids can think creatively and use the tips and tricks provided to personalize and adapt each project.

The simple, logical steps in Coding Projects in Python are fully illustrated with fun pixel art and build on the basics of coding, so kids can have the skills to build whatever kind of project they can dream up.

Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

Category Description for Coding Games & Projects (Dk)

Labeled as Step-by-step visual guides to coding, these DK guides are certainly the friendliest introductions to programming Ive seen! Designed for younger students new to coding, these books serve as introductory-level guides for both programming in general as well as Scratch and Python. A brief introduction to the language and topic sets the stage before students embark upon projects of gradually-increasing complexity. Relevant illustrations (helpful and humorous!), line each and every page, accentuating the given topic and adding a touch of fun to keep kids engaged. Text is divided into simple bullet paragraphs which play off the provided drawings perfectly. Once actual projects come into play, these paragraphs are numbered and illustrated with screenshots to mimic what the student will be seeing on the screen. Captions, arrows, and other guides provide further aid during crucial steps.

In addition to these simple nuances, the material within each book is more than adequate for introductory coding. A rather lengthy Getting Started/First Steps chapter in each book provides basic tools and an intro to the language within the context of simple programs. Students are briefly introduced to a concept or function, and then they follow along in creating a program that uses that concept or function. Once its created, students are usually asked to modify it to add greater functionality rather than write a new program. Finally, students apply the knowledge theyve gained to create cohesive games and projects. Its a wonderfully seamless system, and certainly one I wish I had in my early coding books!

Details
More Information
Product Format:Paperback
Brand:Dorling Kindersley
Grades:3-7
ISBN:9781465461889
Length in Inches:9.25
Width in Inches:7.75
Height in Inches:0.625
Weight in Pounds:1.5
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