Decrypto: 5th Anniversary Edition Game

SKU
041996
Grade 7-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$24.99
Description

This 5th Anniversary Edition features a new box design and 440 new words! Two opposing teams of spies enter this code-cracking arena. Only one emerges victorious! In this veritable verbal volley, each team sits opposite their 4 privy "code words." These 4 words match to numbers 1-4. To begin a round, each Encrypter (one per team) draws a card with a 3-character sequence, such as "4-1-2." Suppose White Team has these words in order 1-4: "Bottle," "Camera," "Egg," and "Tape." The White Encrypter may think of saying the following clues: "Sticky," "Glass," and "Picture." Other players on the team then guess the intended sequence. If the revealed sequence matches the team's guess, no penalty is given – but if the guess is wrong, the team gets a miscommunication token! Two tokens and that team loses.

Meanwhile, Black Team makes a note of the clues and sequence; in this way, both teams keep a running tally of their own and their opponent's clues. In future rounds, this becomes important as each team gets the first chance to "intercept" the other team's sequence! Successfully intercepting two messages earns that team a win. Compared to Codenames, this provides an interesting twist on word-guessing: Encrypters must make their clues obvious enough for their own team to guess, but vague enough to prevent the opposing team from intercepting the sequence! Encrypters can also use phrases or other "passcodes" (within the realm of reason) to further obscure intent. Overall, a fantastic party game for any synonym sleuth! For 3-8 players, with a 15-45-minute playtime. 

Publisher's Description of Decrypto: 5th Anniversary Edition Game

The ultimate deduction game is back in a new, special edition. The #1 Party Game on BGG is celebrating its 5th birthday! Addictive as always, it now comes in an attractive black box with gold highlights.

In addition to its new look, there are 440 new words to breathe new life into this classic and extend its replayability.

Your mission: transmit secret codes to your teammates without letting the opposing team intercept.

Decrypto pits two teams against each other. The general idea of the game is to transmit information to your own team without the other team understanding. To win you have to walk a fine line: The instructions you give need to be clear enough for your teammates to understand, while at the same time obscure enough to baffle your adversaries!

Each round, both teams appoint one of their members to be the Encryptor, whose job is to transmit a secret 3-digit code to their teammates without the opposing team intercepting the code. If you succeed in guessing the opposing team’s code, you win an Interception Token. If you manage to get 2 Interception Tokens, your team wins!

Details
More Information
Product Format:Other
Brand:Scorpion Masque
Grades:7-AD
EAN/UPC:807658001225
Length in Inches:9.125
Width in Inches:6.25
Height in Inches:2.125
Weight in Pounds:1.1
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