Robot Turtles Game

SKU
039506
Grade PK-3
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$31.99
Description

This is not your average board game. Yes, there are cute playing pieces, obstacles and rules, but everyone plays the game until the end AND learns programming fundamentals along the way! The game is played by 1-4 "Turtle Masters" who are trying to get their turtle to the matching jewel on the grid-like game board. In the most basic game play, the players lay out action cards for their turtle, and the parent (or older sibling) acts as "Turtle Mover" and acts out the turtle's movement on the game board. As players get comfortable with the game, you can add "unlockables" to the game board obstacles like ice walls, stone walls and crates. Turtles must work around each of these obstacles in a different way. As players advance, there are options for upping the ante, like having players lay out all of their action cards in a complete "program," then moving the turtle across the board all at once and seeing if he ends at the jewel. Created by a computer programmer and dad, this is a unique way to show kids how programming works in a fun and visual way! For 2-5 players. Jess

Details
More Information
Product Format:Other
Brand:ThinkFun
Grades:PK-3
EAN/UPC:4005556764310
Length in Inches:10.5
Width in Inches:10.5
Height in Inches:2.125
Weight in Pounds:3.05
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