Viscounts of the West Kingdom Game

SKU
000282
Grade 7-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$60.00 $60.00 $47.95
Rainbow Savings: $12.05
Description

This is the third in the West Kingdom trilogy on a historical timeline, and takes place in the Frankish empire in the year 980 AD, during a period in which the King is struggling to maintain peace despite many forces that are tearing away at his empire. All the elements needed to provide a challenging and enriching gaming experience with a large variety of interesting mechanics are a part of this game. There is a push and pull struggle between the forces of debt and prosperity, criminals and virtuous souls – using strategy, resources, patience and boldness to create the best possible balance required to gain the most victory points to win the game. As a Viscount, you are tasked with helping further the kingdom by acquiring resources, securing land deeds, constructing new buildings, transcribing manuscripts, working in the castle and helping to pay off debt. All these actions work toward the goal to make the population of the kingdom happy so that balance of power will not shift.

To start, each player begins with a hand of cards and varying resources. Each turn, a player adds a card to their playing board that gives them access to either trade for resources, transcribe a manuscript, build one of three types of buildings or send some of their population into the castle. Different actions also gain players virtue or corruption, which players track with counters on their player board. As their viscount moves on the main board, they choose a card to play that will help them navigate to the space that contains the action they desire to take as well as provide resources to empower their chosen action. After taking their chosen action, a player may choose to purchase the face up card that lies in the same sector of the main board that their viscount marker occupies. These cards add to their player card deck and provide additional resources and opportunities along with their starting deck to add variability to their turns. Central to this game are the stacks of debt and deed cards that players draw when required by card actions. There are opportunities to gain or lose victory points based on whether deeds are approved, and debts are paid off during the game. Once either the debt or deed decks have the last card drawn from them, the end of the game triggers and one more round is played. The person who has the most victory points is the winner of the game. Victory points are obtained from deed cards, constructed buildings, presence in the castle, and sets of transcribed manuscripts. Players lose points for unpaid debt cards. The player with the most victory points wins the game! There is also a solo mode included. I have thoroughly enjoyed my time playing this game and I highly recommend it. For 1-4 players with a 60 to 90-minute play time. ~Marsha

Publisher's Description of Viscounts of the West Kingdom Game

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favor in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favor among the people must be our priority, should there be a sudden shift in power.

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity or potentially both!



Details
More Information
Product Format:Other
Brand:Renegade Game Studios
Grades:7-AD
EAN/UPC:810011721272
Length in Inches:9
Width in Inches:9
Height in Inches:2.6875
Weight in Pounds:3
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