Trek 12: Himalaya Game

SKU
000244
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.95 $29.95 $24.95
Rainbow Savings: $5.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Use your wits when you climb the Himalayas, map the area, set up your lines and navigate dangerous slopes.  This is a roll & write game with three different adventure modes to play.  There are separate manuals for each variation with all the necessary materials except for the writing implements of your choice.  Mechanical pencils are ideal!

1.       Trek Mode:  This is the most basic version of the game and a good starting point for your adventure.  There are two numbered dice and three different game pads with different patterns and challenges.  The goal is to use the dice to choose a number each turn to fill in one of the circles on a game pad sheet to create groups of either lines of consecutive numbers or mapped zones of the same number.  When all circles are filled, score for each number line or mapped area and subtract any penalties for numbers that are not part of either of these groups.  The player with the most points wins!

2.      Expedition Mode:  You have mastered basic treks up the mountain and are ready for a bigger challenge. In this mode, you make 3 consecutive ascents with the goal of earning the most reputation stars to win. Start with the easiest trek, shuffle the assist cards and reveal the number of cards that reflect the number of people playing +3 (example, 7 cards in a 4-player game). Assist cards give players additional tools to make their journey a success. They are available when a player creates a new mapped zone using 0, 1 or 2 numbers. There are also exciting challenges with content envelopes that are opened for completing specific goals.

Beginning with the easiest ascent (Dunai, with the least number of reputation stars), start the first trek. Take turns playing as you did in Trek mode. At the end of each summit, total your scores.  If a player earns the minimum number of points indicated on the score sheet to reach the summit, they earn the reputation stars in the first box.  The player with the most points earns the stars in the second box – even if no player reached the summit. Quests 2 and 3 follow with greater challenges and larger scoring potential.

The first time a player earns an Ascent score, they write their name and score for that map in the Hall of Fame on the back of the Expedition Manual.  In succeeding games, when players break the record for one of the three summits, they earn a bonus reputation star and write the new record in the Manual.  If any player completes one of the challenges (there is a list of them in the manual), there is a corresponding envelope that adds new surprises for this expedition and all that follow.  One envelope may be opened per ascent.  Then, the game proceeds through the next two summits.

After the final and third ascent, reputation stars from all three ascents are added and the player with the most stars wins!

3.      Solo Mode: After all the excitement of the first two game modes dies down, there is a solo mode and manual for those days when you wish to climb alone.  Playing against an opponent named “Max”, set up a 2-player game. Choose from one of the three ascent sheets, give Max a trek sheet and be prepared to write for him (as he is invisible).  Play and score points normally for your ascent in Trek Mode but each time you write a number on your sheet, Max writes the higher of the two dice values no matter which of the dice combinations you used. Scores are calculated as normal, but Max receives a solo bonus and takes no penalties. There are additional rules for playing the expedition mode in the manual.

The publisher’s recommended group size indicates 1-50 players but those in the game community who have taken these treks recommend an optimum number of 3-4 (1 in solo of course)! Playtime starts at 15 minutes for one ascent!  

Publisher's Description of Trek 12: Himalaya Game
Trek 12 sends you on a journey through the Himalayas with your friends. Grab your rack and get ready to set new paths and summit these crags. Carefully map the area, plan your routes, and set your lines because these cruxes aren't going to solve themselves. Wits and nerve are necessary to conquer the best routes, boost your reputation, and, of course, become a legendary climber.
Details
More Information
Product Format:Other
Brand:Pandasaurus Games
Grades:3-AD
EAN/UPC:850029278207
Length in Inches:6.25
Width in Inches:7.875
Height in Inches:2.875
Weight in Pounds:2
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