Mightymind / Supermind

Description

This wonderful game builds thinking skills, starting out easy and progressing to harder puzzles so younger kids can develop skills as they go to solve increasingly challenging puzzles. The basic MightyMind game contains a tray with 32 colorful plastic design tiles and 30 sturdy puzzle boards. The puzzles are numbered so you can easily spot their correct order. While the first puzzles consist of spaces to match single shapes to, the puzzles reach a point where they have just an outline, requiring children to experiment with different pieces until they find the correct combination in order to solve the puzzle. Children can work their way through the puzzles without help, all the while building puzzle-working skill and interest. MightyMind has received several awards, among them the Parent's Choice Honor award. A magnetic version of MightyMind is also available, which includes magnetic shapes and is packaged in a tin. Great for the road!

SuperMind is a sequel for children who have successfully completed the MightyMind puzzles. It is available separately (in original or magnetic versions), or you can purchase just the design book, since the design tiles are identical to those in the first set.

Extra Design Tiles are available, 32 colored tiles in each set, so more than one child can play at once. These are also great for use without pattern cards to create freeform designs.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.