Games (Gift)

Description

Everyone loves games! Whether they’re played with boards, cards, tiles, or dice, games make excellent gifts for loved ones. At Rainbow, we value quality time spent having fun together with those close to us, which is why we’ve hand-picked this list of our favorite games and expansion packs for the holiday season that will create laughs and lasting memories.

If you’re shopping for children, we offer dozens of options for every age. We’ve divided our games into age categories, although these are simply recommendations. At the end of the day, kids can play any game if they know the rules!  Choose from a large variety of options, including games that they can play solo, with siblings, or with their friends. If you want to introduce your children to family favorites at a beginner’s pace, we offer kids’ versions of many classic games, such as Settlers of Catan, Ticket to Ride, Kingdomino, and more!

Older children and families will be thrilled to find an exciting collection of timeless strategy and party games as well as novelty games that will be sure to be a hit! From Risk and Clue Master Detective to Wingspan and the fast-paced Taco Cat Goat Cheese Pizza, the options for family fun feel pretty much endless. Oh, and did we mention that we have an entire section of educational games to choose from too? Come check out this year’s holiday game collection!

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.