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Imagine Yahtzee, but instead of scoring points, the dice are used to fight your opponent! Games begin with each player selecting a character with unique powers. Some deal a lot of damage, some become more powerful as the game progresses, and others rely on special "status effects" to turn the tide of combat quickly. Players then take turns rolling the dice up to three times looking for favorable die results; rarer combinations (such as a Yahtzee of 6's) activate the most powerful abilities. Additionally, players collect cards throughout the game which can be used to upgrade abilities, enhance attacks, or even change the value of dice! The game ends when one player is reduced to zero health.
While the premise may seem like it would get old fast, the innovative design lends itself to endless replayability. Every character plays differently, so every combination of characters is unique. This, paired with excellent art, a quick playing time of just 15-30 minutes, and the constant tension between keeping a mediocre die roll or risking it all for something better, makes every game so darn fun.
Note that all boxes from all seasons can be mixed and matched with all other boxes. Only one set is required to play with two players, though more boxes are needed for higher player counts. Can be played with 2-6 players.
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.