Roamer Too Jr. Educational Robot

Description

Robots come in all shapes and sizes, but the common denominator is that they all need to be programmed. Roamer Too takes the tedium out of programming with a highly visual, color-coded keypad using the LOGO programming language, developed by the co-founder of the MIT Artificial Intelligence Lab. LOGO uses commands similar to natural language words (i.e., forward, backward, right, left) to make programming more intuitive. The student can easily program intricate movements in a variety of angles and distance units. The base is a sleek, durable, wedge-shaped three-wheeler with surprising speed and mobility. The optional pen pack allows the robot to trace its path and allows the programmer to draw complex patterns (think Spirograph® drawings, but with no boundaries) based on the robot's movement. Other options include the rechargeable high-capacity battery pack with charger and laminated 87-page resource book including 32 lessons. This robot and its options are higher priced than some other robotic options. The value of Roamer is in the ease of programming, refined over the last 20 years. This robot is a great way to teach programming and logical thinking in an engaging way.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.