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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
You and your animal companions have just pulled off an audacious heist, and it's time to split the loot! But if the crew doesn't like the way the boss divvies up the goods, it'll be curtains for him, and a new critter will take his spot. In this rollicking party game, loot cards of varying value are drawn each turn, and the boss deals them out to all players – themself included. All players then play one of their five action cards facedown: Yes or No, Skim, Rob, and Guard. If the “No's" have a majority, the loot remains, and the first objector is the new boss. Otherwise, it passes. The first player to Skim gets an extra loot card. A Rob card, in conjunction with a played “Threat" token, lets a player steal from that critter – but if they wise up to the trick and Guard themselves, they turn the tables and steal from the thief! Adding to the chaos are non-binding agreements and payoffs amongst the player. While it's okay to go back on one's word, critters who go along with an offer they can't refuse get kickbacks from the player. But when the Fuzz shows up, the jig is up and the player with the most loot wins! For 4-8 players ages 12+. 30-minute playtime.
Publisher's Description of Goodcritters Game
GoodCritters is a game for 4-8 criminal critters pulling off heists and fighting over the loot! Whoever's chosen as boss can distribute the loot however they like, but it's the crew that has the final say. If the crew doesn't like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins!
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