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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Giants have settled in your kingdom, and like all vagrants, they're decreasing real-estate values! This expansion adds new "giant" dominoes, challenge tiles, and components for a 5th player to join in any game of Kingdomino or Queendomino. Taking a tile with a giant on it forces you to cover up a crown in your kingdom with a token, decreasing its value. If you take a tile with footsteps, you can give the token to an opponent! Additionally, end-game bonuses are replaced with "challenge tiles" for accomplishing specific goals. Requires (and compatible with) Kingdomino and Queendomino.
Publisher's Description of Kingdomino: Age of Giants Expansion
Age of Giants is an expansion for Kingdomino or Queendomino. It adds more challenges, more player interaction, and allows for a fifth player to join in on the game. Choose a tile with a giant, then add a giant meeple to your kingdom- it covers up any crown of your choosing. Choose a tile with a giant's footsteps, then pass one giant meeple from your kingdom to another player, who then must cover up a crown in their own kingdom. Covered crowns do not score points. End of game bonuses are eliminated, instead, before the start of each game, players must draw 2 challenge tiles. These provide additional ways to get points. For example, get 5 bonus points for each lake tile that surrounds your castle, and get 20 bonus points if your castle is located in one of the 4 corners of your kingdom.
This clever domino-style tile game is fantastic for families! Each piece is a numbered tile with each half representing a combination of grassland, wheat, forest, sea, or mountain. In each round, tiles are drawn and arranged in numerical order. Players take turns claiming tiles. Beginning with the player who claimed the lowest-ranked tile, players add the tiles to their kingdom, placing it next to their Castle or a tile with a matching landscape. Then, a player places their king on the next set of tiles and the cycle continues. The player with the most valuable tile picks last in the next round. When a player finishes his 5x5 kingdom, scores are counted, and the player with the most points wins. The clever mechanics, simple premise, and colorful illustrations ensure that the whole family can get in on this delightful game! For 2-4 players; 15 minutes.