The Art of Problem Solving folks present: Beast Academy. Proving that
any monster can do math, these comically monstrous beasts take you along with
them as they face math challenges both inside and outside the Academy.
Described as "rigorous, challenging, engaging, and fun" by the
publisher, I would expect nothing less from a curriculum designed to ready your
child for the demands of MATHCOUNTS and post-elementary AOPS curricula.
There are four parts for each grade level though the series is
not all available as of this writing. Each part consists of two books: a Guide
and a Practice book. Core instruction takes place in the Guide which is
written in colorful, comic-book style and stars a cast of not-quite-cute
monsters. Each book is divided topically into three chapters.
Grade 2 chapters are: 2A – Place Value, Comparing, Addition; 2B
– Subtraction, Expressions, Problem Solving; 2C – Measurement, Strategies (+
& -), Odds & Evens; 2D – Big Numbers, Algorithms (+ & -); Problem
Solving. [Currently, only 2A
and 2B are available. Contact us for availability.]
Grade 3 chapters are: 3A – Shapes, Skip-Counting, Perimeter and
Area; 3B – Multiplication, Perfect Squares, Distributive Property; 3C –
Variables, Division, Measurement; 3D – Fractions, Estimation, Area. Grade 4
topics are: 4A - Shapes, Multiplication, Exponents; 4B - Counting, Division,
Logic; 4C - Factors, Fractions and Integers; 4D - Fractions, Decimals and
Probability. These chapters are further divided into sections (subtopics). For
example, Chapter 1 of Grade 3A: Shapes contains sections labeled: Angles,
Triangles, Quadrilaterals, and Polyominoes. 5A practices 3D solids, integers,
expressions and equations. 5B covers statistics, factors & multiples and
fractions. 5C will teach sequences, ratios & rates and decimals. 5D
includes square roots and exponents.
Activity sheets, asides, notes, extensions, and games are often
interspersed between the sections. Helpful, red rectangles at the end of some
pages tell you when to break and do practice problems. Stop signs also appear
in the corners of some panels. These contain questions for the student to
answer before continuing to read. Guides are non-consumable. All written work
is done in the corresponding Practice
book which contains 300-400 practice problems and puzzles
that reinforce the Guides' instruction. Practice chapters each begin with a
recommended sequence (like a lesson plan) correlating the reading (Guide) to
practice pages. Problem sets generally begin with a recap of the concepts
covered and a model problem with solution. Some problems have a pencil icon
next to them signaling the student to write an explanation in addition to their
answer. "Very challenging" problems are starred. Doubly-starred
problems are, well, beastly.
For students requiring a little help with these, each has a hint to get them
started. These are found in a separate section in the back of the book so
students won't be tempted to use them unless necessary. Complete solutions to
all problems in the book are also included. All pages in the Practice book are
perforated, so you can optionally tear out either problem sets or solution keys
if you desire.
So how does this program compare to other math curriculums?
Compared to Saxon Grade
3, they cover basically the same topics, though each covers a few that the
other doesn't. Saxon follows a spiral approach and integrates review whereas
this program is very topical and by the strand with neither tests nor chapter
reviews. Saxon is a traditional math course whereas Beast Academy is not.
It is innately more conceptual and interactive because of its unique lesson
format. While Saxon is
intended to be teacher-led, Beast
Academy is written to the student. While manipulatives are an
integral part of Saxon instruction, they would only be used here by choice as
student problem-solving aids (though the characters use "real"
objects in the context of the lessons). Students are encouraged to think and
problem solve to a greater degree as you might expect in a curriculum from this
publisher. There is no shortage of practice problems, a shortcoming often found
in less traditional programs. The math-oriented student would get the most
mileage (and challenge) out of this program. It is probably NOT for the student
that needs a lot of hand-holding. That said, my child that most disliked math
would have loved this program because of its highly-visual format and
contextual presentation of concepts.
Beast Academy has its own support website
(www.beastacademy.com) which contains free pre-assessments (with solutions),
selected printable practice pages, coloring pages, and errata. When your little
beast is finished with grade 5, he or she can move on to AOPS (or any other
demanding) middle-school math program. Grade
Packages include all four Guides and all four Practice
Books for each grade level.