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Ecologies Bizarre Biomes Card Game
- Small parts. Not for children under 3 years.
This edition introduces 7 obscure and exotic habitats, such as caves, mangroves, and even cities.
This version of Ecologies can serve either as an expansion to introduce variety to the base Ecologies deck, or can be played as a stand-alone game. Gameplay is identical to the original Ecologies, but, as the name suggests, focuses on less obvious habitats – such as caves, mangroves, and even cities. Each habitat introduced also has distinct Healthy Ecology bonuses. This version further introduces new Biotic and Abiotic Cards with unique effects. My personal favorite is Eutrophication, which only allows production organisms to live! Includes 77 new organism cards, 21 biome cards, 5 Biotic Factor cards, 5 Abiotic Factor Cards, and instructions for play. For 1-6 players, with a playing time of 30-60 minutes.
The second game in the series, BIZARRE BIOMES is playable as a stand-alone game or used in combination with the original ECOLOGIES card game.
Players build and maintain food webs in diverse environments. Healthy ecologies reward you with bonus powers and perks. Watch out though, as others may decide it's easier to disturb and degrade your ecosystem than nurture their own.
Designed by a biology teacher, the game includes 77 unique organisms, 7 biomes, and beautiful vintage Victorian art. (108 cards total)
Game play is rooted in authentic science, as it is used in the classroom to teach real concepts to biology students. While it is scientific enough for the classroom, it is also strategic enough for any game night.
It's a dog-eat-dog world in Ecologies – well, actually, it's a dog-eat-rat world, ecologically speaking! The goal of this delightfully educational game is to create sustainable ecosystems across environments such as Desert, Grassland, and Ocean. Beautifully illustrated cards serve as these Biomes, as well as the Plants and Animals within them. Players take turns drawing and playing cards to create balanced ecologies. For instance, a healthy temperate forest ecology contains blackberries (producing plant), bees (to feed on the blackberries), frogs (to eat the bees), hawks (to eat the frogs), and earthworms (to decompose everything). Once a biome is complete, it offers bonuses ranging from points, to extra cards, to sabotaging another player's ecosystem. The trick is that players can only play cards "up" the food chain, and players are limited to a small handful of cards, often leaving half-finished ecosystems worth very few points. To alleviate this danger, players are encouraged to make trades – sometimes asymmetrical – with their competitors. It's not uncommon for players to offer up a fistful of unusable animals in exchange for the one missing link they need to complete their ecosystem! Adding another element of unpredictability are powerful Biotic and Abiotic Factor cards, providing bonuses to oneself or inflicting setbacks upon opponents. With gorgeous John James Audubon-style artwork, open gameplay, and vocabulary and animal diet information galore, this game is equally at home as a science supplement or a family game. For 1-6 players, with a playing time of 30-60 minutes. Each edition contains all-new biomes, animals, and Biotic and Abiotic factor cards, and can be played standalone or mixed with the original game.
Product Format: | Other |
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Brand: | Montrose Biology |
Grades: | 4-AD |
EAN/UPC: | 860003217719 |
Length in Inches: | 3.75 |
Width in Inches: | 2.75 |
Height in Inches: | 1.75 |
Weight in Pounds: | 0.5 |