Rat-A-Tat Cat Game

SKU
063115
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$13.00 $13.00 $11.50
Rainbow Savings: $1.50
Description

Another Rainbow Game Night winner! 2-6 players are each dealt four cards, which they place face-down in a row without looking at them. At the beginning of the round, players look at only the two outside cards in their row. The remaining deck makes up a draw pile, with the top card flipped over to start a discard pile. The cards are numbered 0-9 with 0-5 depicting cats and 6-9 depicting rats. Several "Power Cards" Peek, Swap and Draw 2 add a few twists to the game play. Players compete to have the lowest score in their hand, and keep drawing cards, replacing any of their cards they wish, and discarding until they think they have the lowest score at the table. Then they knock on the table and shout "rat-a-tat cat!" While great for practicing simple addition skills for younger player, the challenge of not always knowing what you have in your hand or what anyone else has - keeps this fast-playing game exciting for all ages! Jess

Publisher's Description of Rat-A-Tat Cat Game

A game of suspense, strategy, and anticipation. Get rid of the high cards (rats) and go for the low cards (cats). Sneak a peek, draw two, or swap cards for an added twist. Low score wins the game. (A poker face helps!)

As children play Rat-a-tat Cat, they develop a sense of timing and an understanding of basic, but essential, mathematical concepts. They learn ways to remember their cards and strategies to figure out what cards other players might have. They also begin to develop an intuitive sense of probability. Rat-a-tat Cat requires skill, strategy, and awareness, challenging both young children and adults.

enhances the following skills

  • Math
  • Memory
Details
More Information
Product Format:Other
Brand:GameWright
Grades:1-AD
EAN/UPC:0759751002046
Length in Inches:5.75
Width in Inches:4.75
Height in Inches:1.5
Weight in Pounds:0.4
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