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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
What an innovative game! A freely-rotating spinner, bounded by the numbers 1-12 (similar to a dart board) sits between 4 colored arrows. Each turn, players draw a number and arrow color, dictating which arrow should point to which number by the end of their turn. They then either add a single weight (small, medium, or large) or remove a weight from the spinner, sending it spinning until it reaches equilibrium. If the arrow points to the number when it settles out, they get the card! The first person to collect 3 cards wins. Simple, intuitive, and fun to play over and over. For 2-4 players, with a 5 to 10-minute playtime.
Publisher's Description of Weight For It Game
A head-spinning mix of strategy and physics!
Players take turns placing the weights onto the wheel to try and make it rotate so the correct arrow is aligned with the number on their card.
Line it up just right and you get to keep the card as a point. Get it wrong and you have to wait to try again on your next turn. Can you handle the suspense as the wheel swings back and forth past your number?
The first to earn three cards wins the game!
Logic and reasoning are sure to twist and turn into knots of thrilling confusion with the fascinating game of Weight For It.
Weight For It
Game of placing weights on a wheel to align numbers with colors