Paris: La Cite De La Lumiere Game

SKU
055872
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
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Description

What can I tell you about Paris the City of Lights? Unfortunately, I have not been to Paris, but I haveplayed Paris La Cite De La Lumiere which is a wonderful, two-person strategy game. The unique thing about this game, besides its beautiful theme, is that it uses its own game box to create the streetscape of the city. The game starts with each player receiving either orange or blue cobblestone street pieces and chimney tokens with which they will build and claim their structures. There are also special actions to assist players that award extra points in the form of “postcards". These postcards are all unique and eight of these are used per game. Each player will receive four tokens in their color (orange or blue) with which they will be able to claim these postcards. The game begins with Phase 1 in which players take turns either placing a cobblestone street piece on the streetscape grid or reserving one of twelve building pieces of different shapes and sizes to use in the next phase of the game. During this phase, strategic placement of street pieces is important, as they each have a mixture of both players' colors as well as neutral colors – and some of these pieces have streetlamps. Because players will only be able to place building pieces on either their own color squares or neutral color squares, but NOT on the other player's color or a streetlight, it is important to choose building pieces carefully so that you will be able to put them on the newly emerging streetscape. Placing buildings adjacent to as many streetlamps as possible will also compound points at the end of the game. It is useful to reserve three or four building pieces during Phase 1 but not to choose too many pieces as players lose points for any unplaced buildings. Once all of the pavement pieces are placed, Phase 1 ends. In Phase 2, players take turns either placing building pieces on the streetscape or claiming one of the bonus postcards. It is important to understand which postcard actions are available and start claiming them strategically in order to maximize your point benefits based on the emerging building patterns. Phase 2 ends when no more building pieces can be placed and each player has claimed four postcard actions. The scoring parameters reward players for each building size, multiplied by its adjacent streetlights and the largest contiguous building. Next, each player loses three points for any reserved but unbuilt buildings. Finally, each player checks their claimed action postcards to see if they earn additional victory points. The player with the most points wins the game. Whether or not you are victorious, this resource is a nice, quick and challenging game that folks will want to play again and again. For ages 8+, with a 30-minute play time. ~ Marsha

Publisher's Description of Paris: La Cite De La Lumiere Game

Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame's artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cité de la Lumiére", the city of lights.

The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents' color, a streetlight or a mixed-color space where either player can build).

Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.



Category Description for Strategy Games For All Ages

Please also see our Logic - Games section for more excellent strategy games.

Details
More Information
Product Format:Other
Brand:Devir Games
Grades:3-AD
EAN/UPC:8436017228397
Length in Inches:8
Width in Inches:8
Height in Inches:2
Weight in Pounds:0.9813
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