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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Crawl your way inside the delightful world of The Very Hungry Caterpillar with this 2-4 player game! Be the first player to transform their caterpillar into a beautiful butterfly by collecting and “eating" all the fruit. Each piece of fruit doubles as a piece of the butterfly. This board game will help your child practice decision-making by moving any direction on the board, practice coordination by building their own butterfly puzzle, and practice counting by moving spaces on the board. It's easy to learn and entertaining, perfect for a younger board game audience. To end the game, players make their way around the board snacking and growing until they complete their butterfly. When transformed, be the first caterpillar to the center of the board and you win! Game board, cards, and pieces all feature the classic, whimsical, Eric Carle illustrations. Includes 4 caterpillar playing pieces (1-½" x 1"), 20 butterfly puzzle pieces, 58 movement cards (3-½" x 2-½"), a game board (15-¼" x 15-½"), and easy-to-follow instructions. 83 total pieces. ~Sarah E
Interact with an old favorite in a new way! Inspired by the
classic children’s book The Very Hungry Caterpillar by Eric Carle
featuring his distinguished collage-style illustrations familiar to so many, we
have games you can play to create even more core memories. Let’s Feed the
Very Hungry Caterpillar is a board game where players build their own
butterfly puzzle as you play. The Very Hungry Caterpillar Spin & Seek
ABC is a board game that encourages counting and letter recognition. Very
Hungry Caterpillar What Can You Do? is a card game where players act out
tasks such as hoot like an owl or sing the alphabet. Children
learn so much from games that we forget about – taking turns, encouraging
others, counting, following directions, colors, sequencing, even how to lose.
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Everyone likes the Hungry Caterpillar